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Script error: No such module "Unsubst". Script error: No such module "Unsubst". PhysX is an open-source physics engine that runs via GPU or PPU. As of 2016, approximately 40 games supported it.[1]

Games[]

Title Release date Type of acceleration PhysX effects
7554 02011-12-16 December 16, 2011 GPU rigid body simulation, vehicle simulation, destructible environments, cloth simulation
Alice: Madness Returns 02011-06-14 June 14, 2011 GPU debris and particle simulation, destructible environments, fluid simulation, various types of dynamic particles (weapon effects, smoke, etc.)
America's Army: Proving Grounds 02015-10-01 October 1, 2015 GPU
Armageddon Riders 02009-06-02 June 2, 2009 GPU debris simulation, spark and particle effects
Assassin's Creed IV: Black Flag[1] 02013-10-29 October 29, 2013 GPU particle effects via APEX Particles, particle shadows, volumetric smoke, turbulence
Auto Assault 02006-04-11 April 11, 2006
(shutdown August 31, 2007)
PPU fluid simulation, improved destructibility of objects
Batman: Arkham Asylum[1] 02009-09-15 September 15, 2009 GPU or PPU dynamic fog and steam, dynamic tearable cloth and cobwebs, spark effects, dynamic paper and leaves, additional rigid bodies, destructible environments
Batman: Arkham City[2] 02011-11-08 November 8, 2011 GPU dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, debris and particle effects
Batman: Arkham Knight[1] 02015-06-23 June 23, 2015 GPU GPU accelerated paper debris. Apex based smoke generated by the Batmobile
Batman: Arkham Origins[3] 02013-10-25 October 25, 2013 GPU dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, spark and particle effects
Bet on Soldier: Black-Out Saigon 02007-05-29 May 29, 2007 PPU
Bet on Soldier: Blood of Sahara 02006-11-09 November 9, 2006 PPU
Bet on Soldier: Blood Sport 02005-09-26 September 26, 2005 PPU PhysX effects added in patch v1.3
Blur 02010-05-28 May 28, 2010 GPU
Borderlands 2[1] 02012-09-18 September 18, 2012 GPU or PPU various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth
Borderlands: The Pre-Sequel! 02014-10-14 October 14, 2014 GPU or PPU various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth
Call of Duty: Ghosts 02013-11-05 November 5, 2013 GPU enhanced smoke particles
CellFactor: Combat Training 02006-05-09 May 9, 2006 PPU
CellFactor: Revolution 02007-05-08 May 8, 2007 PPU fluid simulation, cloth simulation
Chronos 02016-03-28 March 28, 2016 GPU
City of Villains 02005-10-28 October 28, 2005
(shutdown November 30, 2012)
PPU additional levels
Continent of the Ninth (C9) 02012-09-13 September 13, 2012 GPU gameplay physics, destruction
Crazy Machines 2 02007-10-15 October 15, 2007 GPU or PPU fluid simulation
Cryostasis: Sleep of Reason 02008-12-05 December 5, 2008 GPU or PPU fluid simulation, particle physics, spark effects
Dark Void 02010-04-21 April 21, 2010 GPU dynamic smoke, particle physics
Darkest of Days 02009-09-08 September 8, 2009 GPU debris simulation, dynamic fog and smoke, dynamic leaves
Daylight 02014-04-29 April 29, 2014 GPU
Deep Black 02012-03-01 March 1, 2012 GPU
Depth Hunter 02012-02-07 February 7, 2012 GPU
Dirty Bomb 02015-06-02 June 2, 2015 GPU
Eden Star 02015-01-20 January 20, 2015 GPU gameplay physics, destruction
EverQuest Next Cancelled GPU
Everspace 02017-05-31 May 31, 2017 GPU PhysX destruction
Fallout 4 02016-02-01 February 1, 2016 GPU bullet collision debris added in patch 1.3 (FleX)
Gas Guzzlers: Combat Carnage 02012-05-22 May 22, 2012 GPU
Ghost in the Shell: First Assault - Stand Alone Complex Online July 29, 2016
(shutdown December 6, 2017)
GPU
Hawken February 15, 2014
(shutdown January 2, 2018)
GPU particle effects including impact debris, chunks from destroyed mechs, sparks, realistic smoke and steam simulation via APEX Turbulence, destructible environments via APEX Destruction (post-launch)
Hatred 02015-06-01 June 1, 2015 GPU gameplay physics, debris simulation, dynamic smoke
Homefront 02011 2011 GPU
Hot Dance Party 02008-03-31 March 31, 2008 GPU
Hot Dance Party II 02008-08-05 August 5, 2008 GPU
Infernal 02007-05-09 May 9, 2007 PPU gameplay physics, debris simulation, destructible environments
Jianxia 3 02011-05-19 May 19, 2011 GPU
Killing Floor 2 02015-04-05 April 5, 2015 GPU particle effects via FleX
Landmark June 10, 2016
(shutdown February 21, 2017)
GPU particle effects based on APEX Turbulence, cloth simulation
Life Is Strange 02015-01-30 January 30, 2015 GPU debris simulation
Lords of the Fallen 02014-10-28 October 28, 2014 GPU particle effects based on APEX Turbulence, cloth simulation
Mars: War Logs 02013-04-26 April 26, 2013 GPU
Mafia II 02010-08-24 August 24, 2010 GPU additional debris (up to 10,000 pieces at a time), dynamic cloth, dynamic smoke, dynamic destruction
Metal Knight Zero Cancelled GPU
Metro 2033 02010-03-16 March 16, 2010 GPU debris simulation, dynamic smoke
Metro: Last Light 02013-05-14 May 14, 2013 GPU physically simulated particles, SPH based smoke and fog simulation, interactive cloth objects, dynamic forcefields
Metro Exodus 02019-02-15 February 15, 2019 GPU
Mirror's Edge[1] 02009-01-13 January 13, 2009 GPU or PPU debris and glass shard simulation, dynamic tearable cloth, spark effects, dynamic fog and steam
Monster Madness: Battle for Suburbia 02007-06-12 June 12, 2007 GPU or PPU gameplay physics
Mount & Blade II: Bannerlord 02020-03-31 March 31, 2020 GPU
MStar 02011-06-30 June 30, 2011 GPU
NVIDIA VR Funhouse 02016-07-15 July 15, 2016 GPU
Passion Leads Army 02012-12-07 December 7, 2012 GPU
QQ Dance 2008-05 GPU
QQ Dance 2 2012-Q4 GPU
Rise of the Triad 02013-07-31 July 31, 2013 GPU particle effects (impact debris and weapon effects), destructible environments
Remember Me 02013 2013 GPU Put bDisablePhysXHardwareSupport=False in %USERPROFILE%\Documents\My Games\UnrealEngine3\RememberMeGame\Config\ExampleEngine.ini to enable GPU PhysX acceleration. Available on many UE3 games
Sacred 2: Fallen Angel 02008-11-07 November 7, 2008 GPU particle physics, dynamic leaves and rocks
Sacred 2: Ice & Blood 02009-10-02 October 2, 2009 GPU particle physics, dynamic leaves and rocks
Shadowgrounds Survivor 02007-11-14 November 14, 2007 PPU
Shattered Horizon 02009-11-04 November 4, 2009 GPU
Star Citizen[4] TBA GPU effects for clothing and particles, APEX Turbulence effects
Star Trek 02013-04-23 April 23, 2013 GPU
Star Trek DAC 02009-11-12 November 12, 2009 GPU debris simulation
Stoked Rider: Alaska Alien 02006-12-14 December 14, 2006 PPU avalanche simulation
Switchball 02007-06-26 June 26, 2007 PPU fluid simulation
The Bureau: XCOM Declassified[5] 02013-08-20 August 20, 2013 GPU particle effects based on APEX Turbulence, cloth simulation
The Secret World 02012-07-03 July 3, 2012 GPU
Tom Clancy's Ghost Recon Advanced Warfighter 02006-05-03 May 3, 2006 PPU debris simulation
Tom Clancy's Ghost Recon Advanced Warfighter 2 02007-06-28 June 28, 2007 GPU or PPU debris simulation, dynamic tearable cloth, dynamic tree and plant simulation, particle effects, additional level with destructible environments
Unreal Tournament 3 02007-11-19 November 19, 2007 GPU or PPU additional levels
Warhammer 40,000: Eternal Crusade 02016-09-23 September 23, 2016 GPU HairWorks, PhysX effects, APEX effects, HBAO+ and Nvidia's FaceWorks
Warmonger: Operation Downtown Destruction 02007-11-29 November 29, 2007 GPU or PPU destructible environments, dynamic tearable cloth, particle physics

See also[]

video games portal

References[]

External links[]

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