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The following tables compare traits given to vampires in folklore and fiction. Over time, some attributes now regarded as integral became incorporated into the vampire's profile: fangs and vulnerability to sunlight appeared over the course of the 19th century, with Varney the Vampire and Count Dracula both bearing protruding teeth,[1] and Murnau's Nosferatu (1922) being the first vampire to be killed by daylight on screen.[2] Fatal exposure to sunlight of a vampire in their coffin dates at least as far back as The Story of Yand Manor House (1898) by E. and H. Heron.[3]

Although Bram Stoker's novel is the best known vampire fiction of the 19th century, it is the aristocratic figure of Lord Ruthven who is thought to have inspired the elegant and suave creature of stage and film.[4] Lord Ruthven and Varney were able to be healed by moonlight, although no account of this is known in traditional folklore.[5]

The cloak appeared in stage productions of the 1920s, with a high collar introduced by playwright Hamilton Deane to help Dracula "vanish" on stage.[6] Recent vampire fiction set in the present typically has the vampires dressed either like everyday humans, or in hyper-stylish but contemporary attire.

Appearance[]

Reflection, film and shadow refer to how the vampires appear in reflections, on film and if they cast shadows.

Setting Skin Color Fangs Reflection Film Shadow Attractiveness/other When Dead
European folklore Ruddy or dark[7] Yes[8] Varies[9] Template:Dunno Varies[9] Varies; historically, bloated corpses were mistaken for vampires Template:Dunno
North American folklore Varies Yes Yes Template:Dunno Yes Varies[10] Template:Dunno
Chinese Folklore Greenish-white/pale varies (if yes, usually in a modern context) Yes, but they are terrified of them Yes Yes Varies[10] Template:Dunno
"The Vampyre"(1819) Template:Dunno No Template:Dunno Template:Dunno Template:Dunno Young, seductive, sexual and alluring Template:Dunno
Varney the Vampire (1845) "White and bloodless"[11] Yes[11] Template:Dunno Template:Dunno Template:Dunno Hideous, but has hypnotizing eyes[11] Template:Dunno
Carmilla (1871) Rich and brilliant Yes Yes Template:Dunno Yes Unearthly beauty Template:Dunno
Bram Stoker's Dracula (1897) Dracula: pale, female vampires red Yes No[12] Template:Dunno No[13] Dracula: Varies between elderly/gray-haired and handsome/black-haired depending on blood consumption
Female Vampires: Beautiful to the point of hypnotic
Dust, except for newborn vampires, who become corpses
Nosferatu (1922) Pale Shark/Rodent-like teeth Yes Yes Yes Hideous[10]/ Hairless, and gargoyle/rat-like Smoke and dust
Black Sunday (1960) Pale No No Template:Dunno Yes Asa Vajda: Young, seductive, sexual and alluring despite prominent puncture wounds on face[14]
Igor Javutich: Imposing, with prominent puncture wounds on face
Dr. Kruvajan: Ordinary
Template:Dunno
Dark Shadows (1966) Ordinary, Has a yearning to destroy except some characters Retractable No Template:Dunno Yes Ordinary Corpse
Vampirella (1969) Ordinary Yes Template:Dunno Template:Dunno Yes Younger vampires appear inhumanly beautiful, while older vampires are more monstrous in appearance Template:Dunno
Count Chocula (1971) Tanned Yes Yes Template:Dunno Yes Cartoon person Chocolate cereal dust[Citation needed]
Marvel Comics Pale/grey/white Yes No Template:Dunno Template:Dunno Varies from ordinary to demonic/goblin/gargoyle-like Template:Dunno
Blade (1973) Ordinary/Pale Yes Yes Template:Dunno Yes Ordinary, but often somewhat above average Template:Dunno
Blade (film series) Vampire: Pale/ordinary Yes Yes Yes Yes Varies Dust
Reapers: Pale and mottled Yes (Leech-like inner mouth) Yes Yes Yes Hideous Dust
Sesame Street (1972) Lavender Yes No[15] Template:Dunno Yes Muppet Template:Dunno
Dungeons & Dragons (1974) Pale Yes No Template:Dunno No As they were in life, although their features are often hardened and feral, with the predatory look of wolves Corpse
Stephen King Grandfathers: yellow Yes No Template:Dunno Yes Extremely deformed Template:Dunno
Type Ones: pale Yes No Template:Dunno Yes Seductive and alluring Template:Dunno
Type Twos: pale Yes No Template:Dunno Yes Beautiful Template:Dunno
Type Threes: ordinary Yes Template:Dunno Template:Dunno Yes Ordinary Template:Dunno
Anne Rice's Vampire Chronicles (1976) Pale, smooth, marble-like, gets whiter with age Yes Yes Template:Dunno Yes All are beautiful. The transformation enhances their beauty. The older and stronger they get, the less human they look but still remain beautiful. Dust
The Little Vampire (novel series 1979 & adaptations) Pale Yes Yes Template:Dunno Yes Alluring Template:Dunno
Bunnicula (1979) Furry Yes No Template:Dunno Yes Adorable to all, intimately only with other rabbits Template:Dunno
Doctor Who Great Vampires: grey Yes Template:Dunno Template:Dunno Yes Bat-like creatures Template:Dunno
Vampires: pale Yes No Template:Dunno Yes Ordinary/Varies Template:Dunno
The Hunger (1981) Pale No Yes Template:Dunno Yes Alluring Template:Dunno
DC Comics Pale Yes No Template:Dunno Yes Varies Template:Dunno
Fevre Dream (1982) Pale Yes Yes Yes Yes Alluring and beautiful Corpse
Count Duckula (1983) Green Template:Some No Template:Dunno No Cartoon duck The theme song prominently shows a previous incarnation of Count Duckula turning to salt and dissolving in sunlight. However, the incarnation depicted in the show is frequently in sunlight to no ill effects, possibly due to his servant accidentally using ketchup instead of blood in the reincarnation ritual that resulted in the main character of the TV series. It is unknown what happens if he is staked through the heart.
Vampire Hunter D (1983) Pale Yes No Template:Dunno Yes (No in original novels. Dhampir shadow is faint) Possess a strange unearthly beauty Template:Dunno
Fright Night (1985, 2011) Ordinary/Pale Yes No Template:Dunno Template:Dunno Somewhat attractive. Demonic/goblin/gargoyle-like when enraged or in pain Catch on fire/burn to embers
Necroscope (1986) Pale Yes Yes shows true self Template:Dunno Yes Can make themselves beautiful or hideous Template:Dunno
Vamp (1986) Pale Yes No Template:Dunno Yes Ordinary Template:Dunno
Castlevania series (1986) Pale/Grey Yes In Castlevania: Lords of Shadow, they do not have reflection. In Super Smash Bros. Ultimate, vampiric characters do not appear on stages with mirrors in them. Template:Dunno Yes The Elder Vampires are beautiful, while the Vampire Warriors are bat-like creatures because they don't know how to shapeshift. Template:Dunno
GURPS (1986) Pallor, except after eating human blood Yes No No No Unspecified; listed characteristics represent the default, others can be taken Template:Dunno
JoJo's Bizarre Adventure (1987) Ordinary Yes Yes Yes Yes Varies Ash/Dust
The Lost Boys (1987) Full vampires: Ordinary, a little pale Retractable No Template:Dunno Yes Ordinary. Become quite ugly when about to attack and fangs appear. Varies
Half-vampire (pre-turning): Ordinary Gradually gain them No Template:Dunno No As in life Template:Dunno
Shadowrun (1989) Pale Yes Yes Yes Yes Ordinary, although the Nosferatu strain are generally bald and kind of ugly Corpse
The Witcher (1986) Varies greatly by subspecies, from normal to pale to dark gray Yes No Template:Dunno No Varies by subspecies, from monstrous and bat-like to human-like; some can appear entirely human Corpse
The Vampire Diaries (Novel (1991) and television series) Ordinary Retractable Yes Novels:Unknown,
TV Series: Yes
Yes Alluring. Typically beautiful (true vampire face is shown while feeding, by force of will or thinking about blood; blood vessels under and around the eyes swell and protrude from the face, the eyes become bloodshot until the sclera becomes dark red, fangs grow and extend) Gray corpse with swelled superficial veins protruding from the entire body (TV series); regular corpse (most vampires in books); dust (very old vampires in books)
World of Darkness (1991) Varies Retractable - Nagaraja, however, instead have non-retractable rows of shark like fangs Yes - Lasombra, however, don't have them Template:Some Yes Varies by bloodline, individual, and discipline. Most notably, Nosferatus are hideously deformed, while Toreadors are beautiful. Dust
Blood Ties, based on the Blood Books (1991) Ordinary Retractable Yes Yes Yes Ordinary Template:Dunno
Batman & Dracula (1991–1998) Pale Yes No Template:Dunno Yes Grotesque, humanoid gargoyle Template:Dunno
Forever Knight (1992) Pale[16] Retractable[16] Yes[17] Yes[18] Yes[16] Ordinary Template:Dunno
Buffy the Vampire Slayer (movie) (1992) Pale Yes No Template:Dunno Yes Ordinary Corpse
Anno Dracula series (1992) Pale Yes No Template:Dunno Template:Dunno Varies depending on the bloodline Template:Dunno
Magic: The Gathering Pale Yes; fangs extend an extra quarter inch when biting Yes; silver reflects their original mortal self, ignoring their true vampiric appearance and their glamour Template:Dunno Yes Ordinary; their sclera are black and the irises gold, silver, or other colors; their skin is cool to the touch; their hair is often black but can also be deep purple, dark magenta, burgundy, or even dark blue-green; vampires also tend to have long and slightly curved fingernails Template:Dunno
Ravnica Pale Yes Template:Dunno Template:Dunno Yes Varies; some are attractive, while others are ordinary, unsettling (though not necessarily unnatractive), or horrifying (the moroii appear as horrifying winged beasts) Template:Dunno
Anita Blake: Vampire Hunter (1993) Pale Yes Yes Template:Dunno Yes Ordinary, but some bloodlines seem to get more attractive with age, some less, and many vampires are attractive as this was the reason they were sired Template:Dunno
The Elder Scrolls (1994) Pale Yes Yes Template:Dunno Yes Feral-looking versions of humans; however, they can look more human if they drink human blood. Vampire Lords can assume a bat-like appearance. Corpse, but gradually crumbles to dust
Darkstalkers (1994) Pale Yes Template:Dunno Template:Dunno Yes His true form is demonic, but he can change into human form. Both forms are extremely muscular. Template:Dunno
Preacher (1995) Pale Template:Some Yes Template:Dunno Yes Ordinary (except eyes) Template:Dunno
Vampire in Brooklyn (1995) Normal Retractable No Template:Dunno Yes Likely greater as happened with Julius Jones at the end Template:Dunno
From Dusk till Dawn (1996) Pale, with scales or flaked skin Yes Template:Dunno Template:Dunno Yes Not only manifest in a human form, but monstrous with reptilian, bat or rat characteristics Turns to desert-like dust
Discworld Pale Yes No Template:Dunno Template:Dunno Alluring Dust, can be revived with blood
Warhammer Pale Yes Template:Some Template:Dunno Template:Some Varies; individuals of the Lahmian and Von Carstein bloodlines are attractive unless they give in to their bloodthirst, eventually devolving into a varghulf; the Blood Dragons are disheveled; the Strigoi and Necrachs are both horrifying Corpse
Legacy of Kain (1996) Varies, but changes as vampire ages Yes, extend when feeding Yes Template:Dunno Yes Ancient vampires were alluring, while human turned vampire evolutions became more grotesque over the centuries. Impalement: body remains in stasis unless the soul is consumed by the Wheel of Fate in the Spectral Realm.
Younger vampires burned, submerged, or decapitated: body dissolves regardless of what happens to their souls.
Night World (1996) Pale Retractable Yes Yes Yes Alluring; in anticipation of feeding, a vampire's eyes grow silver in color and reflective (in the case of a vampire with yellow eyes, the combination of yellow with the silvery hue will render their eyes golden in appearance), their lips redden as blood rushes to them, and their canine teeth will further lengthen, usually to the level of their lower lip, though a vampire can retract these fangs at will, or when put off of feeding. Corpse
Buffyverse (1997) Ordinary Yes No Yes Yes Can appear as normal humans; however, when feeding or angry, they reveal their true vampire visage where their eyes turn yellow, their eyebrows are gone and they grow fangs and pointed teeth. Extremely old vampires are unable to take a human face. Most turn to dust, including clothing. An exception is The Master, an ancient vampire who left behind a skeleton which could be used to revive him through a certain ritual.
Hellsing (1997) (2006–12) Ordinary Yes, can vary between a mouth full of fangs, and only two Yes Template:Dunno Yes Alluring, the older the vampire the more powerful the allure Burn in blue flames if belonging to Millennium or otherwise turn to dust
Touhou Project (1997) Pale Yes Unknown, probably yes Yes Unknown, probably yes Cute, beautiful and attractive, with red or yellow eyes and wings Template:Dunno
Shiki (1998) Pale Yes Yes Yes Yes Varies Burned corpse
Ultraviolet (1998) Ordinary/Pale Yes No No, only living things can detect them. Yes Ordinary but often somewhat above average Template:Dunno
Night Watch (1998) Ordinary Retractable Yes, even if the vampire himself turns invisible Template:Dunno Yes Ordinary Template:Dunno
John Carpenter's Vampires (1998) Pale Yes Yes Template:Dunno Yes Ordinary Catch on fire, then turn to dust
Den of Shadows (1999) Pale Yes Faint reflection that disappears with age Template:Dunno Yes Beautiful Template:Dunno
The Saga of Darren Shan (2000) Ordinary or pale; purple for vampaneze subrace No Yes Template:Some Yes Ordinary, but vampaneze subrace become swollen and discolored from overfeeding Template:Dunno
The Dresden Files (2000) White court: ordinary No Yes Template:Dunno Yes Extremely attractive Template:Dunno
Red court: ordinary when human Yes Template:Dunno Template:Dunno Template:Dunno Slimy and batlike, but with an attractive human "costume" Template:Dunno
Black court: corpse-like No No Template:Dunno Template:Dunno Corpselike Template:Dunno
Tsukuyomi: Moon Phase (2000) Pale Yes Yes Yes Yes Alluring Dust
Blood: The Last Vampire (2000) Gray, except for Saya who is ordinary Except for Saya Yes Yes Yes Saya is ordinary, the other Chiropterans are monstrous, but can look like normal humans. Template:Dunno
Tsukihime (2000) True Ancestors: ordinary No Yes Template:Dunno Yes Ordinary Template:Dunno
Dead Apostles: pale Yes Yes Template:Dunno Template:Dunno Ordinary, but their bodies are in constant degeneration. Template:Dunno
Trinity Blood (2001) Methuselahs: varies Yes Yes Template:Dunno Yes Beautiful Template:Dunno
Crusniks: pale, except Lilith Retractable Yes Template:Dunno Yes Varies Template:Dunno
The Southern Vampire Mysteries (2001); True Blood (2008) Pale Retractable Yes[19] Yes Yes Ordinary, but humans can develop more attraction to them by drinking their blood, and also with the power to "Glamour" ordinary humans into enticement. Bloody pulp, or in rare cases of very old vampires, disappearing into flame and smoke upon meeting the sun.
Blood Moon (2001) Pale Yes Yes, but their eyes reflect black instead of red Yes, but their eyes are depicted as black instead of red Yes Ordinary but often somewhat above average Template:Dunno
Metal Gear Solid 2: Sons of Liberty (2001) Pale Yes Template:Dunno Template:Dunno Yes Attractive Corpse
30 Days of Night (2002) Pale Yes Yes Template:Dunno Yes Steve Niles mentioned that they have an alien-like appearance. They are also described as being gruesome yet attractive. Template:Dunno
Charmed Ordinary Yes Template:Dunno Template:Dunno Yes Ordinary Catch on fire
BloodRayne (2002) Pale Yes Template:Dunno Template:Dunno Yes They come in all shapes and sizes, from human-looking to monstrous-looking Template:Dunno
AdventureQuest (2002) Same as in previous life Yes Template:Dunno Template:Dunno Template:Dunno Same as in previous life Template:Dunno
Saga of the Noble Dead (2003) Pale Yes Template:Dunno Template:Dunno Yes Kind of beautiful Template:Dunno
Moon Child (2003) Ordinary Template:Dunno Template:Dunno Template:Dunno Yes Ordinary, but some are above average Template:Dunno
Underworld (2003) Pale Retractable Yes Template:Dunno Yes Ordinary (irises can turn blue or gold, depending on the vampire) Corpse
Chibi Vampire/Karin (2003) Pale Yes Yes Template:Dunno Yes Ordinary Template:Dunno
The Sims Varies, depending on original race Yes No Yes Yes Normal Dust
Let the Right One In (2004) Pale Retractable Yes Template:Dunno Yes Ordinary, but appearance will deteriorate if deprived of blood. The appearance can also morph, and vaguely implied to be able to sprout wings. Template:Dunno
Hollows (2004) Living Low Blood: ordinary No Yes Template:Dunno Yes Ordinary Template:Dunno
Living High Blood: pale Yes Template:Dunno Template:Dunno Template:Dunno Beautiful Template:Dunno
Undead: pale Yes Template:Dunno Template:Dunno Template:Dunno Beautiful Template:Dunno
Black Blood Brothers (2004) Vampires are ordinary, but the Kowloon Children are pale. Yes Yes Yes Yes Vampires are ordinary, but Kowloon Children have a feral and monstrous appearance. Dust
Van Helsing (2004) Pale Retractable No Template:Dunno Yes Above average when in human form, but they turn into a winged bat/demon-like creature, which is possibly their true appearance. Bones
Rosario + Vampire (2004) Ordinary Yes Yes[20] Yes[21] Yes Beautiful, unless they absorb other monsters, in which case they became monstrous[22] Corpse
Gantz Ordinary No Yes Template:Dunno Yes Ordinary Template:Dunno
Stargate (Wraiths - Stargate: Atlantis, 2004) White, green or blue Sharp Teeth Yes Template:Dunno Yes Hideous Template:Dunno
Vampire Knight (2004) Pale Yes Yes Template:Dunno Yes Beautiful, except for the Level E Vampires, which resemble weak and disheveled humans Sand/dust for all but the Purebloods who turn to glass and shatter into particles
The Librarian (2004) Pale Yes Template:Dunno Template:Dunno Yes Old vampires are ordinary in appearance, but new ones are hideous. Template:Dunno
Blood Alone (2005) Pale Yes No Template:Dunno Template:Dunno Beautiful Template:Dunno
The Historian (2005) Pale Yes Template:Dunno Template:Dunno Yes Varies, but new vampires look like sick people Template:Dunno
Monogatari series (2005) Vampire: pale Yes Template:Some Template:Dunno No Varies, but are generally beautiful, most have golden hair/eyes. Corpse, although their remains would turn into ashes after a certain period of time
Jiangshi: Like rotting corpses Template:Dunno Template:Dunno Template:Dunno Template:Dunno Look like corpses during the Rigor mortis phase Template:Dunno
Twilight (2005) Pale, harder than diamonds, sparkles in sunlight No, their teeth are sharp and serrated and coated in venom, but not pointed Yes Yes Yes Usually alluring, inhumanly beautiful Corpses can attempt to reconstruct themselves, unless burnt to ash.
Blood+ (2005) Ordinary, except fail chiropterans that have gray skin Template:Some Yes Yes Yes Ordinary, except for fail chiropterans that are monstrous Template:Dunno
Kitty Norville novels (2005) Template:Dunno Yes Normally present, but they can alter this Normally present, but they can alter this Template:Dunno As in life Decay rapidly, as if the body had been rotting since it became a vampire; older vampires become dust. Clothing/immediate surroundings also affected. Sun-exposed vampires become ash.
Dance in the Vampire Bund (2005) Pale Yes Template:Dunno Template:Dunno Yes Different monstrous form, but they can look human Template:Dunno
David Wellington (2006) Pale Yes Template:Dunno Template:Dunno Template:Dunno Hideous Template:Dunno
Supernatural (2005) Ordinary Retractable Yes Template:Dunno Yes Ordinary Corpse
Frostbiten (2006) Pale Fangs grow longer when attacking people No Template:Dunno Yes Ordinary, but the "pill-vampires" turn monstrous when attacking people, while the supervampire shapeshifts into a demonic creature to hunt. The original vampires look human all the time. All the vampires have orange eyes that turn red when their bloodlust is awakened. The vampires also have exposed veins. Template:Dunno
Dwarf Fortress (2006) Ordinary Retractable Template:Dunno Template:Dunno Template:Dunno Beautiful Corpse
Blindsight (2006) Pale Yes Yes Yes Yes Tall, with a "predatory appearance"; baseline humans possess an instinctive panic response to them. Template:Dunno
Mercy Thompson/Alpha and Omega novels (2006 on) Ordinary Yes Template:Dunno It is implied that they can avoid appearing on film, but don't automatically do so Template:Dunno Normal Ash, or pieces; if physically intact, can be revived
Kate Daniels novels Template:Dunno (Frequently wearing purple sunblock) Yes Template:Dunno Template:Dunno Template:Dunno Emaciated, increasingly inhuman with age, eventually quadrupedal Template:Dunno
Young Dracula (2006) Varies Template:Some Template:Some Template:Some Yes Varies Dust
Sanctuary (2007) Ordinary Template:Some Yes Template:Dunno Yes Varies Template:Dunno
The Shadowhunter Chronicles (The Mortal Instruments) (2007) Pale Retractable Yes Template:Dunno Yes Beautiful/emaciated (true appearance has protruding veins and yellow eyes in film) Template:Dunno
Vampire Academy (2007) Pale Yes Template:Some Template:Dunno Yes Moroi are beautiful and Strigoi are beautiful too, but have red-ringed iris around their pupils Template:Dunno
House of Night (2007) Blue Vampyres: Pale with sapphire markings Yes Yes Template:Dunno Yes Alluring Template:Dunno
Red Vampyres: Pale with red markings Yes Yes Template:Dunno Template:Dunno Depends: red fledglings are described as gross, but once they choose to be good and become an adult they can be alluring Template:Dunno
Moonlight (2007) Ordinary Retractable Yes Template:Dunno Yes Ordinary, but many are above average Template:Dunno
The Adventures of Dr. McNinja Pale Yes No No Yes Varies; human vampires resemble stereotypical Gothic vampires (long hair, angular faces, etc.) Dust
Being Human (BBC) (2008) Ordinary Retractable No Do not appear on film or video Yes Ordinary (entire eyes can turn pitch black, usually while fangs are extended) Body and clothing turn to dust/ash
Being Human (Syfy) Ordinary Retractable Yes Yes Yes Ordinary (entire eyes can turn pitch black, usually while fangs are extended) Body and clothing turn to dust/ash
Itsuka Tenma no Kuro Usagi (2008) Ordinary Retractable Template:Dunno Template:Dunno Yes Very attractive Template:Dunno
Demigod (2009) (Lord Erebus) pale grey Yes Template:Dunno Template:Dunno Template:Dunno hairless; pointed ears Template:Dunno
MS Paint Adventures, including Homestuck (2009) Bioluminescent Yes Yes Yes Yes Varies, though shown to be vary attractive. Also called "Rainbow drinkers", since Troll blood comes in 12/13 shades. Template:Dunno
Split (2009) Pale Yes If a vampire were to look into a mirror, their soul would be imprisoned in it. Breaking the mirror causes the vampire's soul to "break", killing the vampire. Template:Dunno Yes Beautiful Template:Dunno
The Strain (2009) Pale No In silver-backed mirrors their image is blurred and distorted Template:Dunno Yes Horrible Template:Dunno
Wizards of Waverly Place Pale Yes No Template:Dunno Yes Beautiful Template:Dunno
Blood Lad (2009) Pale Yes Yes Yes Yes Ordinary, but with razor sharp teeth Corpse
The Parasol Protectorate (2009) Pale Yes Template:Dunno Template:Dunno Template:Dunno Ordinary Template:Dunno
Daybreakers (2010) Ordinary Yes No Template:Dunno Template:Dunno Normal, but with pallid skin and yellow eyes. However, if deprived of blood they become deformed, their ears grow, they lose their hair, grow claws and wings and become bat-like creatures called "Subsiders". Template:Dunno
Abraham Lincoln, Vampire Hunter (2010) novel and film Pale/White/Grey Retractable Yes Template:Dunno Yes Very Beautiful. Eyes turn partially or completely black when the vampire is enraged/ In the film, the skin can turn grey and mottled, the nails, teeth and jaws becomes animalistic and the eyes can turn partially or completely black (while the vampire can also become more pale or chalk white with reddish, bloodshot eyes). Template:Dunno
American Vampire (2010) European bloodline: pale Yes Template:Dunno Template:Dunno Template:Dunno Slightly distorted Corpse (skeleton when exposed to sunlight)
American bloodline: as when alive Yes Distorted Template:Dunno Template:Dunno Usually normal, but severely distorted and animalistic when enraged. Corpse
Homo Abdominum Canis Asiatic-2: hairy Yes Template:Dunno Template:Dunno Template:Dunno Usually normal, but can shapeshift into large bipedal anthropomorphic wolf-like beasts. Corpse
Native American bloodline: red Yes Template:Dunno Yes Template:Dunno Massive bipedal reptilian monsters. Corpse
Gaelic bloodline: grey Yes Template:Dunno Yes Template:Dunno Usually normal, but can shapeshif into huge anthropomorphic vampire bat-like creatures Corpse
Gargoyles: rock-like Yes Template:Dunno Yes Template:Dunno Golem like-humanoids. Corpse
Ustrel: red No, just a stinger beneath the tongue Template:Dunno Yes Template:Dunno Ugly. Corpse
Mummies: emaciated Template:Dunno Template:Dunno Yes Template:Dunno Zombie-like appearance. Corpse
Bavarians: pale grey Yes Template:Dunno Yes Template:Dunno Nosferatu-like appearance. Corpse
Balkians: pale Yes Template:Dunno Yes Template:Dunno Slighty disorted Corpse
Gorgons: green Yes Template:Dunno Yes Template:Dunno Medusa-like appearance. Corpse
Ancients: pale (Dedi and Ji), hairy (Urbarra) Yes Template:Dunno Yes Template:Dunno Dedi: Bat-like humanoid, Urbarra: Werewolf-creature and Ji:Gigantic bald humanoid with long pointed ears. Corpse
Sixth Breed: yellowish green Yes Template:Dunno Yes Template:Dunno Slighty disorted. Corpse
Seventh Breed: green Yes Template:Dunno Yes Template:Dunno Gigantic amalgations of different mouths and eyes with two wings. Corpse
Issaku: white Yes Template:Dunno Yes Template:Dunno tall alien-like humanoids. Corpse
Shadowspawn series (2010) Normal Yes Template:Dunno Template:Dunno Template:Dunno Beautiful; yellow eyes when night-walking Corpse; if post-corporeal, nothing
Vampireology (2010) Pale, becomes paler the longer a vampire goes without feeding Yes Reflection becomes less opaque the longer a vampire goes without feeding. Template:Dunno Yes Belial: three horns on their heads
Ba'al: short and goblinlike
Moloch: bull-like head, hooves and claws
Template:Dunno
Adventure Time (2010) Blue-gray Yes No Template:Dunno Yes Described as "sexy", mostly Marceline. Suffer from horrific pimple-like bumps and burn to dust.
Monster High (2010) Pale Yes No Template:Some Yes Beautiful, but have pointy, elf-like ears Template:Dunno
We Are the Night (2010) Pale Yes No Template:Dunno Yes Transformation turns them into the peak of their beauty Template:Dunno
My Babysitter's a Vampire (2010) Full vampires: ordinary Retractable No No Template:Dunno Ordinary, but when angry, or about to fight someone their fangs grow, and their eyes either glow a yellowish color or a dark blueish purple color. Template:Dunno
Fledgling: ordinary Yes Faded, or murky No Template:Dunno As in life Template:Dunno
All Souls series & its adaptation A Discovery of Witches (2011) Pale & slightly pearlescent Just serrated teeth Yes Yes Yes Completely beautiful, charming, graceful, musical; taller than when human; blush & bloodshot eyes after hunting Corpse
Vampire Cheerleaders (2011) Pale Retractable Yes Yes Yes Beautiful, although their eyes turn blood-red when about to feed or when angry Template:Dunno
inFamous: Festival of Blood (2011) Pale Yes Template:Dunno Template:Dunno Yes Bloody Mary is beautiful, but her true form and her underlings are monstrous with bat/rat like traits; Firstborns can take on a human appearance Dust
Seraph of the End (2012) Pale Yes Yes Yes Yes As in previous life, although their eyes turn blood-red and their ears become pointed once they consume human blood for the first time and become a full vampire Dust
Hotel Transylvania (2012) Ordinary Yes No Template:Dunno Yes Varies Template:Dunno
Vamps (2012) Pale Yes No Template:Dunno Yes Ordinary Template:Dunno
Byzantium (2013) Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno retractable thumb claw Template:Dunno
The Coldest Girl in Coldtown (2013) Pale perfect skin, after excessive feeding face turns puffy and pink not- retractable Yes Yes Yes "More beautiful than living". Beauty increases with age. Eyes are bright red. When burned by sun turn into heap of black smoke and steam. Steak through the heart leaves behind a body (unclear).
Penny Dreadful (2014) Pale Shark-like teeth Template:Dunno Template:Dunno Yes Master vampires are hideous, hairless, and have blood-red eyes but infected vampires are ordinary with blood-red eyes. Template:Dunno
What We Do in the Shadows (2014) Pale white Yes No Yes Yes Ordinary; keep same appearance when from they were human Charred corpse, if killed by sunlight
The Laundry Files ("PHANG Syndrome") Pale Yes Yes, but cannot see it themselves No Template:Dunno Highly attractive Corpse
Interviews with Monster Girls (2014) Pale Yes Yes Yes Yes Ordinary Template:Dunno
Midnight Occult Civil Servants (2015) human Yes Template:Dunno Template:Dunno Yes releases pheromones to make people attracted or faint turns to fine ash
Broken Moon (2015) Pale grey Yes Template:Dunno Template:Dunno Template:Dunno Sinister and demonic-looking with red eyes and pointed ears, older vampires look like Nosferatu. Corpse
Carry On (2015) Normal, pale grey when malnourished Retractable Yes Yes Yes As they were in life Pile of blood and ashes
American Horror Story: Hotel (2015) Ordinary/pale No Template:Dunno Template:Dunno Yes Ordinary but often somewhat above average Corpse
Van Helsing (2016) Ordinary/pale Template:Some Yes Template:Dunno Yes Dimitri's vampires look human
Julius' vampires look like diseased people
Feral vampires look hideous
Elders have a demonic and inhuman appearance
Corpse
Vampirina (2017) Blue Yes Yes Yes, but cameras make vampires nervous Yes Normal N/A / Children's show
Scarlet Cherie: Vampire Series Ordinary/Pale Yes Yes Yes Yes Vampires have charisma and personality traits developed over time which can make them more alluring, but they don't change physically too much when turned.
RuneScape Predominantly grey, weaker ones may be a sickly yellow, more powerful ones may be red. Yes ? ? Yes Varyingly bestial, with stronger Vyres the least humanoid, but the most powerful ones are shapeshifters and can look completely human. Weak ones turn to dust, powerful ones leave regular corpses.

Weaknesses[]

Script error: No such module "Unsubst". A "Yes" indicates a weakness to something, with fatal weaknesses being marked as such. Entries which are marked as "No" are not seen as weaknesses. "?" indicates a lack of information on whether this is a weakness or not; other indicates weaknesses that do not fit in one of the other categories.

Setting Stake Sunlight Decapitation Drowning Fire Silver Garlic Holy Symbols Running Water Invitation Arithmomania Other
North American folklore Yes Nocturnal Yes No Yes Yes Yes Yes No Yes No Template:Dunno
European folklore Fatal; ash,[23] hawthorn,[24] or oak[25] is preferred Nocturnal Fatal[26] Yes, but they will revive once removed Fatal Template:Some Yes[27] Yes Yes, but they will revive once removed[28] Yes Yes[29] Various regional herbal weaknesses such as plants/woods of the hawthorn family, aspen, oak, ash, maple, dogrose, wild rose, holly, juniper, millet, linden, mayflower, roses, lemon, rowan, and wolfsbane.
"The Vampyre" Fatal Healed by moonlight Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno
Varney the Vampire Template:Dunno Healed by moonlight Template:Dunno Template:Dunno Commits suicide in Mount Vesuvius[11] Template:Dunno Template:Dunno No No Template:Dunno Template:Dunno Template:Dunno
Carmilla Fatal Weakened during daylight hours Fatal No Template:Dunno Template:Dunno Template:Dunno Aversion to holy relics/charms Template:Dunno Yes Template:Dunno Template:Dunno
Bram Stoker's Dracula Fatal; white oak preferred Weakened during daylight hours, though not at midday (at which time of day he becomes stronger) Fatal Template:Dunno Fatal Template:Dunno Yes Yes Yes Yes No Dracula has the mind of a child and is very obsessive; his own psychic powers can be used to hunt him.
Nosferatu Fatal Fatal[30] Template:Dunno No Template:Dunno Template:Dunno Template:Dunno Yes Yes No Template:Dunno Template:Dunno
Black Sunday Fatal; iron preferred Template:Dunno Template:Dunno Template:Dunno Fatal Template:Dunno Template:Dunno Yes Template:Dunno Template:Dunno Template:Dunno Dr. Kruvajan is staked through the eye rather than the heart.[14]
Dark Shadows (1966) Yes Fatal (except under the treatments of Dr. Julia Hoffman) Template:Dunno Template:Dunno Template:Dunno Yes Template:Dunno Keeps them at bay Template:Dunno No No Template:Dunno
Vampirella Fatal No Yes Template:Dunno Yes No Contradictory information No No Template:Dunno No Template:Dunno
Count Chocula Template:Dunno No Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno No No No Gets soggy in milk; mastication; expiration date.
Marvel Comics Fatal Fatal, except for pseudo-vampires Fatal No No Yes, except for pseudo-vampires Yes, except for pseudo-vampires Yes, except for pseudo-vampires No Yes No The Bloodgem and the Montesi Formula incantation can kill them.
Blade Vampires: Fatal[19] Fatal Fatal Fatal Fatal [19] Yes[19] Yes[19] No No No No They also can be killed by EDTA and the Daystar virus.
Reapers: Yes Yes No No No No No No No No No Their bodies start to consume themselves if they are unable to feed for a couple of hours.
Sesame Street Template:Dunno Enjoys sunlight, sleeps at night Template:Dunno Template:Dunno Template:Dunno No Template:Dunno Template:Dunno No Template:Dunno Yes Easily distracted by numerical sequences
Dungeons & Dragons Fatal, but they will revive if the stake is removed Fatal, but they will survive very short exposure Fatal No No Yes Keeps them at bay Keeps them at bay Fatal, but they will survive short exposure Yes No Mirrors repel them as well; weaknesses can vary based upon the campaign
Stephen King Type One: Yes Yes Yes Yes Yes No Yes Yes Yes Yes No They are afraid of white eyes painted on black dogs.
Type Two: Yes Yes Yes Yes Yes No Yes Yes Yes Yes No Roses hurt them.
Type Three: Yes No Yes Template:Dunno Yes No No Template:Dunno Template:Dunno Template:Dunno No Normal weapons can kill them.
Anne Rice's Vampire Chronicles No Fatal, although elder vampires have a much greater tolerance[31] Fatal, but they can be revived if the head and body are brought back together before bleeding out. No Fatal, although elder vampires have a much greater tolerance No No No No No No[note 1] Blood from an already-dead creature induces temporary deathlike state.
The Little Vampire Fatal Fatal Yes No Yes No No Yes No No No Template:Dunno
Bunnicula Template:Dunno NocturnalTemplate:Clarify Template:Dunno Template:Dunno Template:Dunno Template:Dunno Yes Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno
Doctor Who Great Vampires: Yes No No No No No No No No No No Destroying their hearts
Vampires: Yes Yes Yes Yes Template:Dunno Template:Dunno Yes Yes Yes No No Age rapidly to the point of death when their creator is destroyed
The Hunger Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno
DC Comics Yes No real harm, but it greatly weakens their powers Except for Cain No Yes Yes Yes Yes No No No Killing a vampire kills their entire clan if done during the first 48 hours of the creation of a new vampire.
Fevre Dream Fatal Fatal Fatal Template:Dunno Fatal No No No No No No Template:Dunno
Count Duckula Fatal Fatal (although the incarnation featured in the series is immune to sunlight) No No No No No No No No Template:Dunno Template:Dunno
Vampire Hunter D Fatal Yes Fatal, but only if the head and body are not joined back together within ten minutes Immobilizes Template:Dunno No Yes Yes Immobilizes No No Iron weapons can bypass their healing and resurrection powers and if a wound caused by an iron weapon is left untreated, it can begin to fester and rot.
Fright Night Fatal, but only through the heart Fatal Template:Dunno Template:Dunno Can't think clearly No Template:Dunno Burns skin Template:Dunno Yes Template:Dunno Template:Dunno
Necroscope Fatal Fatal Fatal Fatal Fatal Yes Yes No No No Template:Dunno Starvation, suffocation, great levels of violence, leprosy or the Black Death also kill them.
Castlevania series Fatal Exposure to the sun's light weakens them and will destroy weakened vampires. Fatal No Template:Dunno Yes Yes Yes Yes; exposure burns their flesh like acid. No No Template:Dunno
GURPS Wood stakes can destroy them Damaged by sunlight As per humans, but they are injury tolerant, and can recover Don't need to breathe No special weakness; can recover more easily than humans No Dread (non-damaging) Dread (non-damaging) Dread (non-damaging) Cannot enter dwelling for first time unless invited No Many other specific weaknesses can be taken
Jojo's Bizarre Adventure No Fatal No No No No No No No No No Hamon (also known as "The Ripple", Hamon is sunlight energy produced using ancient breathing techniques)
The Lost Boys Fatal Fatal Fatal No Template:Dunno Fatal through the heart No Holy water is fatal in large quantities. Template:Dunno Template:Dunno No Template:Dunno
Shadowrun Template:Some Yes; while in sunlight, vampires suffer a penalty to all actions, physically weakened, slowed by half, and if exposed for too long, they begin to suffer bodily damage Fatal; severe brain or spinal injuries are also sufficient enough to kill them Oxygen deprivation induces a coma-like state until their body is reintroduced to an oxygenated environment Fatal Template:Dunno Template:Dunno Template:Dunno No, although a vampire’s body is less buoyant then a human body thus rendering them poor swimmers compared to humans No No If a vampire is cut off from breathable air, they will eventually fall into a coma until exposed to good air again
The Witcher Template:Some No; most breeds of vampires have long since adapted to the sun’s light Fatal No Fatal Fatal Template:Some No No No No Vulnerable to an alchemical oil applied to weapons
Higher Vampires: No No No; they will eventually regenerate No No; magical flames can injure them, but they will eventually regenerate No; they will eventually regenerate No No No No No Can only be permanently killed by the bite of another higher vampire
The Vampire Diaries Novels: Yes Fatal. A special ring protects them. Yes No Yes No No Boosts mental resistance if the user truly believes it works Yes. It's worse for stronger vampires. Yes No Heart extraction. Prolonged period without feeding.
Template:Some Burns them, but is not fatal. Daylight ring prevents them from burning No No Template:Some No No No Template:Some Yes No Magic from a powerful-enough witch, werewolf bite, white oak ash dagger and vervain can all weaken them (but they can heal quicker from werewolf bites and vervain as Originals); white oak in the form of a bullet is fatal; Their sireline can broken by magic, therefore their sires can try to kill them without the threat of dying themselves; Advanced Werewolf venom, if not cured, can be fatal; The Cure turns them back into a human (see "Other" for other vampires).
TV series, others: Fatal Fatal. Daylight ring protects them Fatal No Fatal if enough potency No No No Template:Some Yes No Heart extraction and werewolf bite (if not cured from bite) are fatal. Long period without feeding, vervain and some magic/magical objects weaken them. When an Original dies, all vampires in their sireline also die (although the sireline can be broken, see "Other" for Originals). The Cure turns them back into a mortal, and causes their bodies to age to their true years of existence when The Cure is drained from them, making them unable to become vampires again.
World of Darkness Immobilizes Template:Some Usually fatal No Template:Some Template:Some Template:Some Template:Some Template:Some Template:Some Template:Some Supernatural damage sources, such as magic spells, enchanted/blessed weapons, or the teeth and claws of other supernatural creatures.
Blood Ties (2007) Fatal Fatal Fatal Template:Dunno Fatal No No No No No No Template:Dunno
Batman & Dracula Fatal Fatal Fatal No Fatal Yes Yes Yes Yes Yes No Template:Dunno
Forever Knight Fatal, but older vampires have higher tolerances[32] Fatal[16] Yes[32] Template:Dunno Fatal; older vampires have higher tolerances[32] No[33] Yes[34] Can develop a tolerance[34] No[35] No Template:Dunno Template:Dunno
Anno Dracula series Fatal Elder vampires have a greater tolerance Fatal Template:Some Fatal Yes Template:Some Template:Some Template:Some Template:Some No Sick or a dead person's blood can hurt them.
Ravnica Template:Dunno No, although mind drinker vampire eyes are sensitive to sun exposure Fatal No Fatal Template:Dunno Template:Dunno Template:Dunno Template:Dunno No Template:Dunno
Anita Blake: Vampire Hunter Fatal Template:Some Fatal No Fatal Yes Yes Any religious iconography if wielded by a true believer No Yes No Template:Dunno
The Elder Scrolls Fatal Gradually kills them, except for the vampires of Skyrim who are only weakened; some can temporarily protect themselves by feeding Fatal Fatal; Water Breathing is a separate magical effect and never granted by vampirism Fatal Yes, except for the ancient vampires of the Illiac Bay One special case, but not most vampires Template:Some No No No Vulnerable to Dawnguard weapons, the Dawnbreaker sword, and certain Restoration spells; the strain encountered in Arena could only be killed by magic, otherwise they were only subdued
Darkstalkers No Yes, but he can create an aura to protect him Template:Dunno No Yes No No No No No No Template:Dunno
Preacher No Fatal Fatal No Fatal No No No No No No Template:Dunno
Vampire in Brooklyn Yes Exact effect unknown, but is avoided Template:Dunno Template:Dunno Template:Dunno Template:Dunno No Yes Template:Dunno Template:Dunno Template:Dunno Template:Dunno
From Dusk till Dawn series Fatal Fatal Fatal No Template:Dunno No No No No No No Culebra venom incapacitates them.
Discworld[note 2] Fatal Fatal[note 3] Fatal Fatal Fatal Yes Yes[note 4] Yes[note 5] Yes[note 4] Yes No Scattering their dust, post mortem, prevents them from being revived.
Warhammer Template:Some Yes; direct sunlight halves their power and injuries them per minute of exposure, regardless of the toughness of their physical body; some vampires’ wills are so strong that they can over-come this weakness Fatal No Fatal Yes, however some may be weak to the dwarven metal Gromril or the elven metal Ithilmar Template:Some Template:Some Yes, although for the purpose of this weakness, the water must be at least a yard across, a foot deep, and have a current; vampires can overcome this weakness through sheer force of will Template:Some Template:Some Vampires can possess other weaknesses that vary from vampire to vampire such as, the herbs Daemonsroot and/or Witchbane, sawdust, embalming fluid, the dwarven metal Gromril or the elven metal Ithilmar or even the blood of an innocent victim (rare), powerful magic and divine power can harm or kill them.
Blood Omen/Legacy of Kain Death-like state until removed Fatal to weaker vampires Fatal, but Vorador was resurrected after his execution Fatal to all except Rahabim vampires Fatal to most if not all No No Vulnerable to Hylden glyphs and Moebius's staff Fatal to most, but Vampires in Blood Omen can "buy" a resistance to some forms of water, such as rain or snow No No The Nexus Stone could send Kain in a coma for centuries; and sonic waves and the Moebius's Staff weaken vampires.
Night World Fatal if made of wood Greatly weakens their powers Fatal No Fatal No No No No No No Spells and the telepathic attacks of other vampires can cause them harm; a prolonged abstinence from blood can lead to asphyxiation and possibly death.
Buffyverse Template:Some[36] Fatal (Special ring protects them) The gem of Amara only existed for two different episodes and then was destroyed by Angel so that it didn't end up in the wrong hands.[36] Fatal[36] No[37] Fatal No Shown as a prop on-screen, but never utilized Yes[37][36] No Yes[37] No Some poisons and drugs can affect them.
Hellsing Fatal, except for Alucard Non-fatal, but they find it extremely unpleasant Fatal, except for Alucard No Fatal, except for Alucard Blessed silver only weakens Alucard, but will kill other vampires.[38] Yes It weakens them, but is non-fatal. Yes No No Template:Dunno
Touhou Project Template:Dunno Exposure makes them progressively weaker, although a parasol seems to be enough protection. Template:Dunno No Template:Dunno Yes Template:Dunno No Yes; even rain is a problem No No Broken holly branches, sardine heads, and roasted soybeans[39]
Shiki Fatal Fatal Fatal No Fatal Yes Template:Dunno Yes Template:Dunno Yes Template:Dunno Starvation will kill them and extreme physical trauma can incapacitate them.
Ultraviolet Fatal Fatal Fatal No Fatal Yes Keeps them at bay Template:Some No No No Charcoal
Night Watch Template:Dunno Feels unpleasant, but not fatal Template:Dunno No Template:Dunno Yes No No No Yes No Alcohol causes severe burns on contact, much like Holy Water in other settings.
John Carpenter's Vampires Fatal Fatal Fatal Template:Dunno Template:Dunno Template:Dunno No Template:Some No No No Template:Dunno
Den of Shadows Yes, if not powerful enough to regenerate Template:Dunno Yes, if not powerful enough to regenerate No Fatal No No Template:Dunno No Template:Dunno No Magic is harmful for them.
The Saga of Darren Shan Fatal Highly susceptible to sunburns, eventually fatal Fatal Fatal Fatal No No No Superstitious[note 6] No Template:Dunno The blood of snakes, rats, and cats are poisonous to them.
Dresden Files White Court: As for humans No As for humans As for humans As for humans No No No No Harmed by entering a home uninvited, but able to do so No Physical contact with someone who last had sex with someone they love
Black Court: Yes Only weakened during the daylight hours Yes Template:Dunno Yes Template:Dunno Yes Affected by the faith of the user, not the inherent properties of the object; any holy symbol will work Yes Yes Template:Dunno It is mentioned that they have the weaknesses as described in Bram Stoker's novel.
Template:Dunno Yes Template:Dunno Template:Dunno Fatal Yes Template:Dunno Yes, they are less affected than the Black Court Template:Dunno Yes Template:Dunno Cutting their stomach open drains the blood they've eaten; this weakens them.
Tsukuyomi: Moon Phase Fatal Template:Some Template:Dunno Template:Dunno Fatal Template:Dunno Irritates their sensitive sense of smell Holy water burns them and a cross induces a "bad feeling" Yes; they cannot swim in running water No No Ama-vampires are immune to a "Vampire's Kiss" and if a servant vampire drinks their blood they will be freed of their master.
Blood: The Last Vampire No No Yes Template:Dunno Yes No No Distresses them No No No They can die if they lose a sufficiently large amount of blood.
Tsukihime True Ancestors: No Template:Some Template:Some No No No No No No No No Powerful magic and conceptual weapons can kill them, also dismemberment if they are not powerful enough to regenerate.
Dead Apostles: No Template:Some No No No No No No Yes No No Normal and magical weapons can kill them, and killing their creator also kills them; their thirst for blood will grow as they age.
Trinity Blood Methuselahs: Fatal Fatal Fatal Yes Fatal Yes No No No No No The destruction of the heart, brain, cervical vertebrae, and brain stem is fatal for them; they have to eat normal food alongside blood or they die.
Crusniks: No No Template:Dunno Template:Dunno Template:Dunno No No No No No No Crusniks can only be killed by draining away all of their crusnik nano-machines.
True Blood Fatal if made of wood Fatal; younger vampires can survive short exposure, older vampires have lower tolerances; Fae/Fairy blood can eliminate weakness to sun for a short period. Fatal No Fatal Yes No (mild irritant) No[19] No Only in private residences owned by humans No Hepatitis D and Maenad Blood can weaken them.
Blood Moon Fatal if made of silver Exposure causes dehydration, sunburn, and eventually death Fatal Yes Fatal Fatal No No No No No Werewolf venom/saliva burns like silver.
Charmed Fatal, except for queens Yes Yes No Fatal No Yes Yes No No No The Power of Three and demonic powers can kill them. Kill the Queen and the whole clan dies.
BloodRayne series Fatal Fatal Fatal Fatal Fatal No Yes Yes Fatal No No The poison of a dhampir is deadly for them.
AdventureQuest No Yes As for humans As for humans Yes No Template:Dunno No No No No Template:Dunno
Saga of the Noble Dead No Fatal It paralyzes them, but it isn't fatal No Fatal No No No No No No The loss of their blood, the attacks of a Majay-hi and magical weapons weakens them.
Moon Child Template:Dunno Fatal Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno No Template:Dunno Template:Dunno Template:Dunno
Underworld Fatal Fatal, although they can become immune if they absorb blood with the Corvinus Strain becoming Vampire-Corvinus Strain Hybrids and possibly if they become Vampire/Lycan Hybrids Fatal Fatal Yes No No No No No No Severe enough injuries or loss of blood can kill them.
Chibi Vampire/Karin Fatal Burns, death if exposed too long Likely Likely Likely No Aggravates highly developed olfactory nerves, but not fatal No No No No Template:Dunno
The Sims Template:Dunno Template:Some Template:Dunno Template:Some Yes No Template:Some No No Template:Some No Vampires can acquire powers in The Sims 4, some to make them immune to sunlight, garlic, and invitation. However, they must acquire other weaknesses in exchange that affect their gameplay.
Let the Right One In Fatal Fatal Fatal No Fatal No No No No Fatal, if invite remains absent for long enough Implied Blood with cancer hurts them, but it is still nutritious.
Hollows series Living vampires (Low and High Blood): Yes No Yes Yes Yes No No No No Template:Dunno No They can die in any normal way.
Undead: Yes Yes Yes Template:Dunno Yes Yes Template:Dunno Yes Template:Dunno Template:Dunno No The blood of an Undead is deadly to another Undead.
Black Blood Brothers Except for Jiro and Cassa Yes, except for the old blood Yes Yes, except for the old blood Yes Yes Yes Yes yes, except for the old blood Only to enter the Special Zone No Template:Dunno
Van Helsing Template:Some Fatal, except for Dracula who is immune Fatal, except for Dracula who is immune No No Yes; lethal through the heart, except for Dracula who is immune Template:Dunno Holy water burns them and is likely fatal in a large quantity (Dracula is not fatally harmed) No No No A werewolf's bite is the only thing lethal to Dracula and it is likely fatal to all other vampires; the death of Dracula seemed to kill all other vampires or at least his children
Rosario + Vampire Yes No[40] No Yes No Yes Yes[note 7] Yes Yes No No Template:Dunno
Gantz Template:Dunno Yes, but they can take a special medicine that toughens their skin, allowing them to walk around in the daylight. Fatal Template:Dunno Template:Dunno No No No No No No Template:Dunno
Stargate No No Yes No Yes No No No No No No The Hoffan Drug can kill the Wraiths and if they are malnourished, more normal ways of killing can be effective.
Vampire Knight Fatal Causes burns but does not harm them very much Fatal No No No No No No No No Only anti-vampire weapons can kill a Pureblood.
The Librarian Template:Some Yes Yes Template:Dunno Yes Yes Template:Dunno Yes Template:Dunno No No Drinking blood from a human with a blood disease gives the vampire that disease.
Blood Alone Yes Yes Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Yes No Template:Dunno Template:Dunno
Twilight No Causes them to sparkle Paralyzes but is not fatal No Fatal No No No No No No Template:Dunno
The Historian Fatal Fatal No Template:Dunno No Yes Yes Yes Template:Dunno No No Template:Dunno
Monogatari No Fatal No No, but it's implied that becoming a vampire erases the knowledge on how to swim. Template:Dunno Yes Yes Yes No Supposedly Template:Dunno Briar plant
Blood+ No Template:Some Yes Template:Dunno Fatal No No No No No No The blood of one Queen can kill anything that her sister has created.
Kitty Norville novels Yes Yes Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Holy water Template:Dunno Yes Template:Dunno Template:Dunno
Dance in the Vampire Bund Fatal Fatal Fatal Template:Dunno Fatal No No No No No No Severe damage to their bodies is fatal.
David Wellington Only if they don't have blood to regenerate They "die" when daylight rises, but relieve again every night No No No No No No No No No They get weak when they regurgitate blood.
Supernatural No Causes a measure of pain and discomfort Fatal No Template:Dunno Template:Some No No No No No Dead man's blood can paralyze them and a scent blocking mixture can render their sense of smell useless; the Colt, angelic touch, vampire irradiation gun, anti-vampire device, and Vamp-Tonite can kill them; angels, leviathans, and primordial entities can overpower and kill them with ease.
Dwarf Fortress Template:Dunno No Fatal No Template:Dunno No No No No No No Biologically immortal, only dying to violence
Young Dracula (2006) Fatal Fatal, but will survive short exposure or with use of "sunblock" Template:Dunno Template:Dunno Fatal No Irritates their skin Avoided, effect is unclear Impossible to move past Yes No Destroying a family's Blood Mirror returns every vampire in that family vampire to their mortal state (human). As a result, vampires that have lived for hundreds of years would turn to dust. Same effect can be achieved by killing the oldest vampire in the family.
Blindsight (2007) Fatal No, but light-shy and tends toward nocturnal activity Fatal Fatal Fatal No No Template:Some No Template:Some Template:Some Neurological "crucifix glitch" causes lethal seizures when perpendicular lines fill more than 30 degrees of visual field; seizures can be prevented by "anti-Euclidean drugs".
Mercy Thompson/Alpha and Omega novels Stakes incapacitate, but do not kill Fatal Yes Template:Dunno Yes Template:Dunno Template:Dunno Repelled and harmed, depends on faith of wielder; can be drowned in holy water Template:Dunno Yes No
Kate Daniels novels Template:Dunno yes,but can be blocked with thick sunblock Fatal Template:Dunno Template:Dunno Template:Dunno Template:Dunno No No No No Can be killed by gross physical trauma, such as gunfire
Sanctuary No No Template:Dunno Template:Dunno Yes Template:Dunno No No No No No Template:Dunno
The Shadowhunter Chronicles (The Mortal Instruments) Vampires: Yes Angel blood can eliminate weakness. Yes No Yes Yes No Template:Some No No No Seraph Blades or bleeding them dry can kill them.
Daylighter: Yes No Yes No Yes No No Template:Some No No No Seraph Blades can kill them.
Vampire Academy Template:Dunno Makes them feel uncomfortable, but won't kill them Yes Template:Dunno Template:Dunno No No No No No No Anything that would kill a human
Template:Some Burns them, but isn't fatal Fatal No Fatal Yes No Yes No No No Template:Dunno
House of Night Blue Vampyres: Fatal No Fatal Fatal Fatal No No No No No Template:Dunno If they don't pass the Change when they are fledglings, sometimes they die.
Red Vampyres: Fatal Fatal Template:Dunno Template:Dunno Fatal Template:Dunno Template:Dunno Template:Dunno No Yes Template:Dunno If they don't pass the Change when they are fledglings, sometimes they die.
Moonlight Causes paralysis Exposure makes them progressively weaker and causes severe sunstroke Fatal No Fatal Yes, it is toxic and can eventually kill if left in too long. No No No No No Template:Dunno
The Adventures of Dr. McNinja Fatal Fatal Fatal Template:Dunno Template:Dunno Template:Dunno Yes Yes Template:Dunno Yes Yes Template:Dunno
Being Human (BBC) Fatal; a wooden stake through the heart will permanently kill any vampire with no hope of resurrection No, although they are more sensitive to sunlight and prefer to avoid it Fatal, although they can be resurrected No Fatal, although they can be resurrected Template:Dunno Yes; causes fangs to appear, watery eyes, and sneezing Template:Some No Template:Some No Werewolf blood can kill them.
Being Human (Syfy) Fatal No, although they are more sensitive to sunlight and prefer to avoid it Fatal No Template:Dunno No Yes; causes fangs to appear, watery eyes, and sneezing No No Yes No Werewolf blood mutates them, consuming the juniper plant immobilize them and a mysterious new flu strain kills them.
Itsuka Tenma no Kuro Usagi Template:Dunno No Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno No Template:Dunno Template:Dunno Exsanguination (maybe)
Demigod Template:Dunno No No No Yes Template:Dunno Template:Dunno Template:Dunno Template:Dunno Yes Template:Dunno Template:Dunno
Homestuck Template:Dunno Some Rainbow Drinkers enjoy the sunlight, normal Trolls are nocturnal Template:Dunno Template:Dunno Fatal No No No No No No No
Split Yes No Yes Weakens them Yes Yes Yes No Weakens them No Yes Sea salt and spells hurt them, and a broken heart due to love can kill them.
The Strain Template:Some Yes Yes Template:Dunno Template:Dunno Yes No No Unless is invited/assisted by a human No No Ultraviolet light and nuclear energy are fatal.
Wizards of Waverly Place Template:Dunno Yes Template:Dunno Template:Dunno Template:Dunno Template:Dunno Yes Template:Dunno No No No Pumpkin smell is repulsive to them, werewolf scratch take away their powers, and vampires powers are useless against plastic.
Blood Lad No No Template:Dunno Template:Dunno Template:Dunno Yes Template:Dunno No No No No Heart extraction is fatal.
The Parasol Protectorate Fatal Fatal Template:Dunno Template:Dunno Template:Dunno No Yes Yes No Yes Template:Dunno Hive tethered to a specific location shortly after the queen is turned, unless she swarms; the touch of a soulless or metanatural turns them human temporarily.
Daybreakers Fatal Fatal Fatal No Template:Dunno No No No No No No A failed human blood substitute caused the vampire who was injected with it to convulse and explode.
Abraham Lincoln, Vampire Hunter Template:Some Exposure to sunlight burns and blisters the skin of "newborns", although it isn't fatal; older vampires have higher tolerances, but their eyes will always remain sensitive Fatal No Fatal Template:Some No No No No No Template:Dunno
American Vampire Old World bloodline: Fatal Fatal; ameliorable with protective measures Fatal Immobilizes Fatal Yes Template:Dunno No Immobilizes No No Template:Dunno
Template:Some No; possible dependency on moonlight – torpid and vulnerable during new moon Fatal No Fatal Gold No No No No No Template:Dunno
Shadowspawn series Living: As for humans No As for humans As for humans As for humans Not inherently harmful, but disrupts magic No No No No No If killed in the right way, they can become post-corporeal permanent night-walkers.
Template:Dunno Yes Template:Dunno Template:Dunno Template:Dunno Template:Dunno Yes Template:Dunno Template:Dunno No Template:Dunno If a living Shadowspawn is killed in their night-walking form, the body becomes comatose and eventually dies.
Vampireology Immobilizes No Template:Some Do not need to breathe Template:Some Yes Yes Not the holy symbol itself, but the faith of the person holding it No No Yes Vampires can only be permanently killed by the sword of Michael.
Adventure Time Fatal Direct sunlight only; a simple parasol is enough to render the sun's light merely irritating Template:Dunno Template:Dunno Template:Dunno Template:Dunno Yes Template:Dunno Template:Dunno No[note 8] No Powerless against ghosts
Monster High Template:Dunno Yes Template:Dunno Template:Dunno Template:Dunno Template:Dunno Yes Template:Dunno Template:Dunno Yes Template:Dunno Template:Dunno
We Are the Night (2010) Template:Dunno Fatal Template:Dunno No Template:Dunno Template:Dunno No Template:Dunno No Template:Dunno Template:Dunno Template:Dunno
My Babysitter's a Vampire Fatal Non-fatal, but very irritable Template:Dunno Template:Dunno No No Non-fatal, but very irritable Can't come close to them Template:Dunno Yes No Magical daggers, UV light sabers, spells can be harmful and the lucifractor can kill them
All Souls series & its adaptation A Discovery of Witches No No (although newborn vampires can get 'lightsick' from general overstimulation) Fatal Template:Dunno Fatal No No No No No No Can be killed by; exsanguination; simultaneous severe injuries to multiple vital areas; bullet between the eyes; hanging; and other ways
Vampire Cheerleaders Fatal Exposure can cause an agonizing sunburn, but they can adapt Template:Dunno No Yes Template:Dunno Yes No Template:Dunno Yes Template:Dunno Template:Dunno
inFamous: Festival of Blood Fatal Fatal, although they can survive a few moments of exposure Template:Dunno Only Cole Fatal Yes Template:Dunno The Barbed Cross can instantly kill weaker vampires if struck No Yes Template:Dunno Bloody Mary can only be harmed/killed by The Barbed Cross.
Seraph of the End No Exposure to UV light will produce a toxin in their blood, however they can wear protective gear to neutralize this effect It will paralyze them, but it isn’t fatal No Template:Dunno Template:Dunno No No No No No Destroying their heads entirely will kill them (a single bullet is not sufficient); cursed gear and enchanted gear can limit their healing or outright kill them. Ripping their heart out converts them to a demon if not returned to the vampire.
Hotel Transylvania Yes Harmful, but not immediately fatal Template:Dunno Template:Dunno Yes Template:Dunno Discomforting, possibly harmful Template:Dunno No No No Template:Dunno
Vamps Fatal Fatal Fatal Template:Dunno Yes Template:Dunno Template:Dunno Yes No No No Template:Dunno
Byzantium Template:Dunno Nocturnal Fatal No Fatal Template:Dunno Template:Dunno No No Yes No Template:Dunno
The Coldest Girl in Coldtown Yes Fatal Yes No Template:Dunno Template:Dunno Yes Template:Varies Template:Dunno No Template:Dunno Hawthorn, wild roses, effectiveness of holy symbols is unclear.
Penny Dreadful Yes Template:Dunno Yes Template:Dunno Template:Dunno Template:Dunno Template:Dunno It bothers them Template:Dunno No Template:Dunno Hurting the brain or killing the vampire master is fatal for the infected vampires.
What We Do in the Shadows (2014) Fatal Fatal Template:Dunno Template:Dunno Fatal Contact causes pain and burning No Yes No Yes No Uncomfortable around werewolves
The Laundry Files Induces normal trauma, but necessary to overcome high regenerative capabilities Highly painful reaction to UV light Like humans Like humans React to fire like humans do Yes No No No No Yes By so-called V-symbiots that require destiny-entanglement with a victim through consumption of their blood
Interviews with Monster Girls Fatal Non-fatal, although exposure to strong sunlight feels very unpleasant for them Template:Dunno Template:Dunno Template:Dunno Template:Dunno No No No No No No
Midnight Occult Civil Servants No No probable due to the fact that being stabbed can kill them sees water as a barrier Template:Dunno Template:Dunno Template:Dunno Template:Dunno sees water as a barrier Un­known Un­known can be held in by special Another caution tape, Any wepon made to kill Anothers can kill them, must consume human blood to give birth/turn female to be impregnated
Carry On Yes Exposure to sunlight causes some measure of discomfort but is not fatal Fatal Template:Dunno Fatal Template:Dunno Template:Dunno Yes Template:Dunno Yes Template:Dunno {{Simon Snow}}
American Horror Story: Hotel Yes Only weakened during daylight hours Yes Yes Yes No No No No No No They can be killed with firearms, due to hemorrhages and bleeding or after severe physical trauma; not feeding on blood causes their bodies to decay and their minds to become feral.
Vampirina Vampires need a special sunscreen to protect themselves from "the batties", a condition in which they turn into bats rapidly without choice. Yes No Template:Dunno Template:Dunno Vampires seem to be scared of the color pink and cute stuffed animals.
Innistrad Fatal No Fatal No Fatal Unsettles them and reflects their true mortal self No Template:Some Template:Some No No Any weapon can harm or kill them, although wood is especially effective against them.
Shiki Fatal Fatal Fatal No Fatal Yes Template:Dunno Yes Template:Dunno Yes Template:Dunno Starvation will kill them and extreme physical trauma can incapacitate them.
Frostbiten (2006) Fatal, although the supervampire had to be killed through a combination of this and intense light Implied; the supervampire was killed by an intense light after being staked Template:Dunno No Template:Dunno Template:Dunno Yes Yes Template:Dunno Template:Dunno Template:Dunno Template:Dunno
Scarlet Cherie: Vampire Series Yes Nocturnal Yes Yes Yes Yes No Yes, but only if the person truly has faith Yes, if the house has been blessed Yes, if the house has been blessed No
Miitopia Unknown No. Miis commonly walk throughout day and night Unknown Unknown Nothing unusual, but can breathe fire. Unknown, but presumed nothing. Unknown Likely no effect, as they can travel unharmed with, and can be healed by, a Cleric Unknown, but likely immune, as they can travel over rivers and the ocean. (although only on a dragon) Miis can only appear through Invitation Unknown, but likely depends on the Mii. Their face can be stolen like any other Mii.
RuneScape Vulnerable to physical damage as long as correct weapons are used. Template:Some Vulnerable to physical damage as long as correct weapons are used. Template:Dunno Template:Dunno Yes Template:Some Template:Some No No No Highly vulnerable to Blisterwood. Vampyres are fully living beings, and are unaffected by effects that target undead.

Supernatural powers[]

It is common in fiction for vampires to gain additional, uncommon powers as they age. Certain vampires may have abilities that are unique to them or a small group of others. These have been noted as 'Gifted'.

Setting Immortal Enhanced Strength Enhanced Senses Enhanced Speed Unnatural Healing Flight Shapeshifting/Absorption Psychic Powers Psychokinesis Pyrokinesis Other
European folklore Implied Yes Yes Yes Yes Template:Some Yes Template:Some Some poltergeist-like activity No Various other powers based upon region such as control over nocturnal animals or the ability to spread plagues
North American folklore Yes Yes Yes Yes Yes Template:Some Nocturnal animals and mist Yes No No Template:Dunno
Varney the Vampire Yes Yes Template:Dunno Template:Dunno Regenerates in moonlight[11] Template:Dunno Template:Dunno Yes Template:Dunno No Template:Dunno
Carmilla (1871) Implied Yes, grip can paralyze limbs temporarily Template:Dunno Yes Powers are enhanced in moonlight Template:Dunno Monstrous cat Template:Dunno Template:Dunno Template:Dunno Becomes incorporeal at will (vanishes, goes through solid barriers/doors)
Bram Stoker's Dracula Yes Yes Yes Yes Template:Some Yes Wolf, bat (also giant bat), dust, fog - possibly dog as well. Can also impersonate Jonathan Harker. Can impersonate a coachman and a doorman (though it is not known if he only used darkness to disguise himself or a little magic as well in addition to that darkness) Yes, the hunters track Dracula through his telepathic link with Mina. Template:Dunno Template:Dunno Control of nocturnal animals, wolves and rats mentioned specifically. At least one vampire (if not all) is able to shrink to fit under a door. Hypothetical array of other powers (due to former magical scholarship - undocumented, and very briefly mentioned by Dr. Van Helsing); lizard-like climbing abilities
Nosferatu Yes Yes Template:Dunno Yes Yes Template:Dunno Wolf Template:Dunno Yes No Rats and plague follow the vampire.
Black Sunday Yes Yes Template:Dunno Template:Some Asa Vajda drains Dr. Kruvajan's soul with a kiss, and does the same to Katia (her lookalike descendant) through physical contact. Template:Dunno Asa nearly succeeds in fully assuming Katia's physical form. Yes Yes No Javutich rides a carriage led by ghostly horses.
Dark Shadows (1966) Yes Yes Possibly tell if people are lying? Either this or teleportation Yes Yes Bat Hypnosis Yes No Arguably Time travel (via e-ching), necromancy, possibly teleportation, Telepathically summoning victims they have already bitten
Vampirella Yes Yes Yes Yes Yes Yes Yes Yes No No Vampirella can manipulate shadows and blood, and induces sexual arousal.
Count Chocula Yes Yes No Yes Template:Dunno Yes Bat No Able to levitate marshmallows Electrokinesis Turns into milk chocolate, 15 vitamins and minerals
Marvel Comics Yes Yes Yes Yes Yes Yes Yes Yes No No Some vampires can control the weather and some animals; pseudo-vampires don't have these powers.
Blade Yes Yes Yes; vampires can also see in ultraviolet Yes Yes; also, Frost/La Magra merger regenerates lost limbs instantly (see "other") No Only Dracula and La Magra, the latter can shed his skin, turning into a ball of fire to methodically stalk his prey (gained from the Ligaroo tribe). Only La Magra, which can control minds, matter and the elements (gained from the Faustinas tribe). No No Deacon Frost, when merged with La Magra was impervious to silver, is able to day-walk due to Blade's blood, and can instantly turn any human in his path into vampires.[power 1]
Sesame Street Yes No Template:Dunno No Template:Dunno No No Hypnosis, now discontinued Template:Dunno Can generate thunder by counting Preternatural counting abilities
Dungeons & Dragons Yes Yes Yes No Yes By shape shifting Bat, wolf, and a cloud of mist Yes No No Vampires can command the lesser nocturnal creatures of the world, is resistant to the cold and electricity and any magic associated with either, can walk on walls and ceilings, and are able to use magic; powers can vary by the campaign or edition
Stephen King Type One: Yes Yes Yes Yes Yes Yes Yes Yes Possibly; Barlow could cause an entire house to shake in the movie. No Can control magical bugs
Type Two: Yes Yes Yes Yes Yes Yes Yes Yes No No Template:Dunno
Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno No No Template:Dunno
Anne Rice's Vampire Chronicles Yes Yes Yes Yes Yes Extremely old vampires No Most Very old vampires Very old vampires Most are able to walk on walls and ceilings. Children of the Millennia can cause blood vessels to rupture. All vampires have enhanced memories.
The Little Vampire Yes Yes Yes Yes Yes Yes Yes Yes Yes No Can climb any surface and may hang from the ceiling to sleep
Doctor Who Great Vampires: Yes Yes Yes Yes Yes No No No No No Template:Dunno
Vampires: Extended life Yes Yes Yes Yes Template:Some Template:Some Yes Template:Some No Template:Dunno
DC Comics Yes Yes Yes Yes Yes Yes Yes Yes Only Andrew Bennett No Andrew Bennett can do magic
Fevre Dream Yes Yes Yes Yes Yes No No No No No Template:Dunno
Count Duckula Template:Dunno No No No No No Yes Template:Dunno No No Teleportation
Vampire Hunter D Yes Yes Yes Yes Yes Template:Some Some can turn into mist. Yes Template:Some Template:Some Various other powers that vary greatly between individual members of the Nobility.
Fright Night Yes Yes Yes Yes Yes By shape-shifting into a bat Bat, wolf, mist Template:Dunno Template:Dunno Template:Dunno Stick to ceilings
Necroscope Yes Yes Yes No Yes Template:Some Yes Yes No No Killglance, necromancy, and precognition
Castlevania series Yes Yes Yes Yes Template:Some Yes Yes Template:Some Template:Some Yes Some can manipulate electricity, black magic, summon bats and Dracula can resurrect every 100 years.
GURPS Unaging, and cannot be killed except by wood Yes Yes No Yes, if eating human blood Only when transformed or insubstantial Bat or wolf No No No Other powers and abilities can be taken
Jojo's Bizarre Adventure Yes Yes Yes Yes Yes No No Only by inserting a bit of own flesh into victim's head No No "Space Ripper Stingy Eyes" (streams of pressurized fluid fired from the eyes), the ability to create zombies and other vampires, the ability to fuse different creatures together, the ability to freeze others by touching them
The Lost Boys Yes Yes Yes Yes Yes Yes No Yes No No Template:Dunno
Shadowrun (vampires and nosferatu) Yes; they do not age and can live for centuries or even millennia Yes, although they are not physically strong to a supernatural degree Yes (also possesses thermographic vision) Yes, although they are not fast to a supernatural degree Yes Template:Some Yes; all vampires are able to change into a misty form and vampire magic users may be able to use magic to assume animal forms. Template:Some Template:Some Template:Some Immunity to poisons, toxins, and diseases and they are capable of using magic and the transformation may unlock latent magical potential.
The Witcher Yes Yes Yes Yes Yes Template:Some Template:Some Template:Some No No Invisibility, retractable claws, higher vampires can control weaker vampires.
The Vampire Diaries Novels: Yes Yes Yes Yes Yes Yes Yes Yes No Yes They can control the elements, animals and the weather.
Yes Yes Yes Yes Yes Only in the first episode; retconned soon after No Non-Original Vampires can compel humans. Originals can compel vampires, vampire/werewolf hybrids and humans. No, with the rare exception of the Heretics No, with the rare exception of the Heretics Dream manipulation; vampire blood heals humans and witches from injuries; werewolf- vampire hybrid blood heals regular vampires of a werewolf bite; can "turn off humanity" (their emotions). Heretics (half-vampire and half-siphoner) can do magic that other witches do. Animal and fog control was seen in the first episode, both were retconned later.
World of Darkness[power 2] Yes Yes, with some clans being able to increase it further Yes, with some clans being able to increase it further Yes, with some clans being able to increase it further Yes Template:Some Template:Some Template:Some Template:Some Template:Some Vast number of potential Disciplines; consumption of a vampire's blood three times causes blood bonding, an imposed state of intense love.
Blood Ties (2007) Yes Yes Yes Yes Yes No No Hypnosis No No Template:Dunno
Batman & Dracula Yes Yes Yes Yes Yes Yes Yes Yes No No Template:Dunno
Forever Knight Yes[16] Yes[16] Heat/night vision[41] Yes[16] Yes[33] Yes[16] No Ability to persuade through mesmerism[16] No No Template:Dunno
Anno Dracula series Yes Yes Yes Yes Yes Template:Some Template:Some Template:Some Template:Some Template:Some Powers vary outside of their physical capabilities based upon their bloodline.
Ravnica Blood Drinker Vampires: Yes Yes Yes Yes Template:Some Yes Template:Dunno Yes; can exert some mental influence over their victims upon drinking their blood Template:Dunno Template:Dunno
Mind Drinker Vampires: Yes Yes Yes No Template:Some Yes Mist; mind drinker vampires are innately able to use the gaseous form spell Yes; the mind drinkers can innately cast spells to send a telepathic message, charm a person, create illusory doubles, create illusions of objects or other creatures, induce slumber, and can perform a psychic attack Template:Dunno Template:Dunno — Victims who fail to defend against a mind drinker's psychic attack will suffer psychic damage and the mind drinker will be able to discern their surface emotions and thoughts

— Mind drinker vampires are innately able to cast a paralysis spell

Anita Blake: Vampire Hunter Yes Yes Yes Yes Yes, but wounds from silver heal slowly. Holy water inhibits healing. Template:Some Template:Some Telepathy is stronger after biting, can enthrall with eyes Template:Some Template:Some Call animals, drain power from sired vampires, rot without damage (dependent on bloodline)
The Elder Scrolls Yes Yes, except for the vampires of the Sanguinare vampiris strain Sight Yes, except for the vampires of the Sanguinare vampiris Yes Template:Some Template:Some Most vampire clans, but not all Template:Some Template:Some Various unique powers based on clan, such as invisibility, silencing mages, reanimating corpses, poisonous claws, summoning gargoyles, enhanced magic and skills, and numerous resistances
Darkstalkers Yes Yes Template:Dunno No Yes Yes Yes No No Yes He can manipulate his cape, create protective auras and temporarily change the gender of male opponents
Preacher Yes Yes Yes Yes Yes No Limited Yes No Template:Some Ability to walk on walls and ceilings, briefly read the minds of those they drink from, other unspecified abilities
Vampire in Brooklyn Yes Yes Yes Yes Yes Yes Wolf, bat, fog, and can shapeshift into other humans Yes Yes Yes Can cast spells of illusion, can possibly turn invisible or teleport
From Dusk till Dawn series Yes Yes Yes Yes Yes Template:Some Yes Yes No No They are able to walk on walls and ceilings.
Discworld Yes Yes Yes Yes Can be resurrected from ashes As a bat or as a "human" Yes Yes No No Overcome inherent weaknesses with psychological conditioning
Warhammer Yes; since vampires possess no true soul they are able to be resurrected quite easily compared to humans Yes, although this power is best represented among the Strigoi and the Blood Dragons Enhanced sense of smell Template:Some Template:Some Template:Some Template:Some Template:Some Template:Some Template:Some Vampires are a diverse race of beings whose powers vary greatly based upon bloodline and their own individuality.
Blood Omen/Legacy of Kain Yes Yes Enhanced sense of smell Yes Yes Ancient Vampires were able to fly, Kain can levitate, and Raziel can glide Wolf, bat swarm, and mist Template:Some Template:Some Template:Some Corruptions caused some clans to gain abilities others did not. Some powers are also granted by the Reaver or by consuming the blood or the soul of some characters.
Night World Lamias: They are immortal if they want to Yes Yes Yes Yes No Only Maya Hearth-Woman Yes No No Maya can perform magic.
Made Vampire: Yes Yes Yes Yes Yes No No Yes No No Template:Dunno
Buffyverse Yes[37] Yes[37][36] Yes[37] Yes Yes[37][36] No[power 3] Only Dracula Template:Some No No Template:Dunno
Hellsing Yes Yes Long range vision Yes Yes Yes Yes Yes Yes Template:Dunno Powerful vampires can pass through walls, shadow and blood manipulation, can summon the souls of those he has previously consumed.
Touhou Project Yes Yes Yes Yes Implied they can recover from anything as long as the head is undamaged Yes Yes Yes Yes Yes Remilia Scarlet: fate manipulation; Flandre Scarlet: destruction of anything; magic
Shiki Yes No, but they are stronger than most humans Yes Yes Yes Yes No Can manipulate the body, mind, and soul of their victims by consuming their blood No No They can command animals as well, not just humans.
Ultraviolet Yes Yes Enhanced sense of smell Yes Yes No No No No No Template:Dunno
Night Watch Yes[power 4] Yes Yes[power 4] Template:Dunno Yes[power 4] Template:Some Template:Some Yes[power 4] Yes[power 4] Yes[power 4] Ability to lure prey to the vampire
Den of Shadows Yes Yes Template:Dunno Yes Yes As a winged animal Template:Some Template:Some Template:Dunno Template:Dunno They can teleport and some have special abilities.
The Saga of Darren Shan Extended life Yes Yes Yes Saliva has healing powers No No Template:Some; not exclusive to vampires Only illusion of telekinesis No Exhales gas that causes unconsciousness in humans, Runs at high speeds outside normal space
Dresden Files Template:Dunno Only when boosted Template:Dunno Only when boosted Only when boosted No No Induce and harvest emotions Template:Dunno Template:Dunno Normally about human in power, but can boost to superhuman using harvested emotional energy
Black Court: Either immortal, or very long-lived Yes Yes Yes Yes Template:Dunno Template:Dunno Can create thralls and "renfields" (insane, violent, permanent thralls) Template:Dunno Template:Dunno Can control or alter animals and are capable of learning and using magic
Red Court: Either immortal, or very long-lived Yes Yes Yes Yes Template:Dunno Can change from human-looking to natural bat-like form by removing outer skin Potent narcotic, euphoric, addictive saliva Template:Dunno Template:Dunno Template:Dunno
Tsukuyomi: Moon Phase Yes Yes Yes Yes Yes Template:Some Template:Some Yes Template:Some Template:Some They can telepathically communicate with and control those they have bitten or turned; each vampire possesses their own special ability from the start of their birth/creation; can mimic the special abilities of other vampires, though not perfectly, by sucking their blood and/or eating their flesh.
Blood: The Last Vampire Extended life Yes Yes Yes Yes Except for Saya Except for Saya No No No Template:Dunno
Tsukihime True Ancestors: Yes Yes Yes Yes Yes No No Yes Template:Dunno Template:Dunno Some can manipulate reality and move from one place to another by recreating their body.
Dead Apostles: Imperfect Immortality Yes Yes Yes Yes No Template:Some Template:Some No No Gifted Dead Apostles can summon familiars and become invisible; mages that became Dead Apostles through magical means, can still perform magic afterwards; when injured The Curse of Restoration turns their time backwards to a point in which they were unharmed.
Trinity Blood Methuselahs: Extended life Yes Yes Yes Yes Template:Some No No No Template:Some Methuselah also possess varying individual abilities, like the forming of a blades that come out of their arms, claws, or even prehensile hair; some Methuselah have displayed an ability to control some elemental powers such as fire and ice.
Crusniks: Yes Yes Yes Yes Yes Yes Yes Yes No No All Crusniks have a variety of different abilities.
True Blood Yes Yes Yes Yes Yes Template:Some Template:Some Can "glamour" humans, erase memories and bend their will Template:Some Template:Some Standard: Eidetic memory, voice imitation, maker abilities (calling, commanding, empathetic link, and releasing); Unique Powers: advanced vampiric abilities, advanced progeny calling, astral projection, blood abilities, advanced glamour, haemokinesis, intangibility, invisibility, precognition, self-control, species detection, telekinesis, teleportation, and immunity to stakes, fire, silver, and invitations; vampire blood can heal humans and has numerous drug-like qualities.
Blood Moon Yes Yes Yes Yes Yes No No Yes No No Can swap locations with their Bat familiars, making it appear as if they turned into the animal
30 Days of Night (2002) Yes Yes Yes Yes Yes No Yes Yes No No Template:Dunno
Charmed Yes Yes Yes Yes Yes In bat form Yes Yes No No They are immune to witches' powers and can hang or cling to ceilings.
BloodRayne Yes Yes Yes Yes Yes Template:Some Template:Some Template:Some No No Gifted vampires and dhampir, like Kagan or Rayne, can have a variety of extra abilities others may not have.
AdventureQuest Template:Dunno Yes Template:Dunno No No No No No No No No
Saga of the Noble Dead Yes Yes Yes Yes Yes No No Yes No No Template:Some
Moon Child Yes Yes Template:Dunno Yes Yes Template:Dunno No No No No Template:Dunno
Underworld Yes Yes Yes Yes Yes Only Markus in his winged creature form Only hybrids Through drinking their blood No No Selene and her daughter can perceive through each other psychically and can cling to surfaces.
Chibi Vampire/Karin Extended life, potentially beyond 1000 years Yes Yes Yes Yes Template:Some No Memory erasure and hypnotic barriers No No Adult vampires and some children can control bats. Spring of Psyche vampires cannot control bats or erase minds, but produce blood rather than sucking blood.
The Sims Template:Some Yes No Yes No In bat form Bat Yes No No Powers vary by entry in franchise
Let the Right One In Yes Yes Yes Yes Yes Yes Limited Sending memories through kiss No No Are able to walk on walls
Hollows series Living Vampires (Low and High Blood): No Yes Yes Yes No No No No No No Living High Blood vampires are empath and pull an aura.
Undead: Yes Yes Yes Yes Yes No No Yes No No Template:Dunno
Black Blood Brothers Yes Yes Yes Yes Yes Template:Some Template:Some Yes Template:Some Template:Some Vampires can possess a variety of other powers based on bloodline or individual; The Dark Princess of the North can manipulate the weather.
Van Helsing Yes Yes Yes Yes, but it resembles teleporting Yes In winged creature form Winged bat/demon-like creature Template:Dunno No No Vampires can walk on walls and ceilings.
Rosario + Vampire Yes Yes Yes Yes Yes Template:Some Template:Some Yes No No Template:Dunno
Gantz No Yes No Yes No No No No No No Are able to spawn weapons from their bodies
Stargate Yes Yes Night and thermal vision Yes Yes No No Yes No No Wraiths can take or give life-force
Vampire Knight Template:Some Yes Yes Yes Yes Template:Some Template:Some Template:Some Template:Some Template:Some Gifted vampires can have a variety of different abilities
The Librarian series Yes Yes Yes Yes Yes Yes In dust No No No Dreams manipulation
Blood Alone Yes Yes Yes Yes Yes No No Yes No No The elders have different special abilities.
The Historian Yes Yes Yes Yes Yes In animal form Yes No No No Template:Dunno
Monogatari series Yes, but resurrections require energy and can only be done by vampires that had lived long enough Yes Eyesight is stated to notably improve Yes Yes Template:Some Yes, although it's implied that not all vampires possess this ability Template:Dunno Template:Dunno Template:Dunno Can drain the energy of others and generate matter; can change the length of their hair; can do very long jumps; if given massive enough energy source, Kiss-Shot can summon a temporary time portal.
Twilight saga Yes Yes Yes Yes Yes No No Template:Some No Template:Some Gifted vampires can have a variety of different abilities.
Blood+ Template:Some Yes Yes Yes Yes Template:Some Template:Some No No No Template:Dunno
Kitty Norville novels Yes Yes Template:Dunno Yes Yes Template:Dunno Template:Dunno Can hypnotically control to some extent, if you meet their eyes Template:Dunno Template:Dunno Older vampires are more powerful.
Dance in the Vampire Bund Yes Yes Yes Yes Yes Template:Some Template:Some Template:Some No No Gifted vampires can have a variety of different abilities.
David Wellington Yes Yes Yes Yes Yes No No No No No Template:Dunno
Supernatural Yes Yes Yes Yes Yes No No Only the Alpha vampire No No Template:Dunno
Frostbiten (2006) Yes Yes Yes Yes Yes No Yes No No No Vampires can scale walls and roofs with no support at all and talk to dogs
Dwarf Fortress Yes Yes Yes Yes Yes No No No No No Template:Dunno
Young Dracula (2006) Yes Yes Yes Yes Template:Dunno Yes Yes Yes Yes Yes They have other abilities, like weather manipulation, among others.
Blindsight (2007) No, but can hibernate for decades to avoid overhunting its food supply Yes; due to increased ATP production Yes; due to tapetum lucidum and tetrachromatic vision Yes; due to thicker axons increasing nerve impulse transmission speed No No No No No No Altered brain structure provides omnisavantic pattern-matching and analytical skills.
Mercy Thompson/Alpha and Omega novels Immortal Yes Yes Yes Yes Template:Some Template:Some All vampires can eventually cloud the minds of their prey; some vampires have other powers Template:Dunno Template:Dunno Individual vampires have different powers, including teleportation, absorbing the powers of other supernatural beings, etc; older vampires are more likely to have a unique power
Kate Daniels novels Immortal, or at least capable of reaching great ages Yes Template:Dunno Yes Template:Dunno No No No, but they can relay communication from necromancer pilot. No No Extraordinarily good climbers; non-sapient, telepathically piloted by a necromancer (bloodthirsty mindless monsters, otherwise)
Sanctuary Yes Yes Template:Dunno Yes Yes No No No No No They have the ability to understand another person's identity and native language by tasting their blood.
The Shadowhunter Chronicles (The Mortal Instruments) Yes Yes Yes Yes Yes Yes Yes Yes No No Can control certain mortals
Vampire Academy Template:Some Yes Yes Template:Some Template:Some No Yes Template:Some No Template:Some All Moroi have an extra power: water, earth, air and sometimes spirit.
House of Night Blue Vampyres: Yes Stronger than humans, but not unnaturally so Yes Faster than humans, but not unnaturally so Depends on vampire affinity No No No Depends on vampire affinity Depends on vampire affinity Most are specially talented or have an affinity for one thing or skill.
Red Vampyres: Yes Template:Dunno Yes Faster than humans, but not unnaturally so Depends on affinity No No Yes Depends on affinity Depends on affinity Most are specially talented or have an affinity for one thing or skill.
Moonlight Yes Yes Yes Yes Yes No No Can be developed with age No No Template:Dunno
The Adventures of Dr. McNinja Template:Dunno Yes Yes Yes Template:Dunno Yes Smoke, Bat, Dog Template:Dunno Template:Dunno Template:Dunno Template:Dunno
Being Human (BBC) Yes Yes Enhanced sense of smell Yes Yes No No Template:Some No No Template:Dunno
Being Human (Syfy) Yes Yes Yes Yes Yes No No Yes No No Template:Dunno
Itsuka Tenma no Kuro Usagi Possibly, or very long life. Do not age, and can change their apparent age to their liking Yes Template:Dunno Yes Yes Yes No No No Yes Saitohimea has a lot of magic
Demigod Template:Dunno Template:Dunno Template:Dunno Yes Yes Template:Some transform into mist, draining life from enemies to heal allies stun nearby enemies; controls coven of Night Walkers No No teleport short distance "doing damage on his way"; convert healing potions awarded for killing Lord Erebus to poison; Vampiric Aura, granting nearby allies the power to drain opponents' health; Morale, increasing attributes of minions
Homestuck Implied Yes Yes Yes Template:Dunno No No No No No Controllable bioluminescence
Split Yes Yes Yes Yes Yes No No Yes No No Some can possess people.
The Strain Yes Yes Yes Yes Yes No No Yes No No They can transfer their consciousness from one human host to another.
Wizards of Waverly Place Yes Yes Smell Yes Yes By turning her arms into wings Yes No No No Sleep control
Blood Lad Possibly immortal or just long lived Yes Yes Yes Yes Template:Some No Template:Some Template:Dunno Template:Dunno Vampires are naturally able to use magic
The Parasol Protectorate Yes Yes Yes Yes Yes No No No No No Template:Dunno
Daybreakers Yes No Enhanced senses of smell No Yes No No No No No If they abstain from blood for too long they mutate into Subsiders.
Abraham Lincoln, Vampire Hunter Yes Yes Yes Yes Yes No Template:Some Template:Some No No In the film, they could make themselves invisible
American Vampire Old World bloodline: Yes Yes Yes Yes Yes No Template:Some Template:Some No No Template:Dunno
American bloodline: Yes Yes Yes Yes Yes No No No No No Template:Dunno
Shadowspawn series Very long-lived, can become theoretically immortal post-corporeal night-walkers Yes Yes Yes Yes Only in some forms Only when night-walking; can become anything or anyone they have the DNA of Manipulation of chance, telepathy, possession of bodies emptied by a nightwalker's death Yes Yes All of their powers derive from extreme manipulation of chance.
Vampireology Yes Yes Yes Yes Yes in animal form Yes Yes No No Template:Dunno
Adventure Time Yes Yes Yes Yes Template:Some Template:Some Template:Some Template:Some Template:Some Template:Some Can drain the color red from objects instead of feeding on blood, become invisible, and animate corpses
Monster High Yes Template:Dunno Template:Dunno Template:Dunno Template:Dunno In bat form In a bat Template:Dunno Template:Dunno Template:Dunno Can control bats
We Are the Night (2010) Yes Yes Yes Yes Yes No No No No No Walk on walls.
My Babysitter's a Vampire Vampires: Yes Yes Yes Yes Yes Yes No Yes Template:Some No Template:Dunno
Fledgling: Yes Yes Yes Yes Yes No No No No No Template:Dunno
All Souls series & its adaptation A Discovery of Witches Yes Yes Yes Yes Yes No No Template:Some No No Super efficient: slow heartbeat; don't need to eat, sleep, breathe or blink often; take much longer to get tired/uncomfortable; small efficient movements
Vampire Cheerleaders Yes Yes Yes Yes Yes No No Can "Glamour" humans, erase memories, and bend their will No No Can enthrall humans through unexplained means
inFamous: Festival of Blood Yes Yes Yes Yes Yes Yes Swarm of bats Yes Template:Some No All of Bloody Mary's vampires must obey her; Firstborns can disguise themselves as humans.
Seraph of the End Yes Yes Yes Yes Yes No No Template:Dunno Template:Dunno Template:Dunno Vampire made weapons can "drink" vampire blood and become stronger.
Hotel Transylvania Yes Yes Yes Yes Yes Mostly in bat form Bat; standard form can grow claws Powerful hypnosis; can control beasts or men, rewrite memories; requires eye contact Yes No Can walk on walls and ceilings in defiance of gravity; able to induce lasting paralysis in beasts or men.
Vamps Yes Yes Yes Yes Yes No No Yes No No Gifted vampires can have a variety of different abilities
Byzantium Yes Yes Template:Dunno Template:Dunno Template:Dunno No No No No No retractable thumb claw
The Coldest Girl in Coldtown Yes Older vampires are stronger, drinking vampire blood increases vampire's strength (also before turning) Yes Yes Template:Dunno No No No No No Template:Dunno
Penny Dreadful Yes Yes Template:Dunno Yes Yes No No Template:Some No No Template:Dunno
The Laundry Files (PHANG Syndrome) Basile lived for centuries Yes Yes Yes Yes No No Able to convince, seduce and otherwise overcome the will Template:Dunno No Template:Dunno
Interviews with Monster Girls Template:Dunno No, although this might just be because Hikari is still young Yes No, although this might just be because Hikari is still young Template:Dunno No, although this might just be because Hikari is still young No, although this might just be because Hikari is still young No, although this might just be because Hikari is still young No, although this might just be because Hikari is still young No, although this might just be because Hikari is still young Template:Dunno
American Horror Story: Hotel Yes Yes Yes Yes Yes No No Implied No No Template:Dunno
Vampirina Longevity, at least Yes Template:Dunno Yes Template:Dunno Yes Vampires can turn into bats at will, also if they're nervous or stressed No No No Spellcasting
Innistrad Yes Yes; they are twice as strong as a human and can enhance it further with magic Template:Some Template:Some Template:Some Template:Some Template:Some Template:Some Template:Some Template:Some Vampires are magic users and are able to develop new powers through magickal study and may learn a vampiric form of glamer (quasi-illusion magic) that enables them to alter what nearby humans think they're perceiving when they look at the vampire and they can emanate a two-foot-wide aura of silence at will.
Scarlet Cherie: Vampire Series Yes Yes Yes Yes Yes Template:Some No Template:Some Template:Some Template:Some Various powers which range in strength and use. Vampires measure their worth in the community on how powerful they are.
Miitopia No Technically, no. Unknown No, they have the second slowest speed in the game. They will revive themselves if knocked out, and can allow other Miis to use the same ability. They cannot fly, but do hover slightly off the ground. Technically they can shapeshift if the player changes the Mii's appearance. They can also drain HP from foes. Unknown, but allowing allies to revive may qualify. They can summon bats, as well as breathing out chilling mist and poison Can breathe fire. Vampires curse anything that physically hits them, dealing damage back to the foe. They also have great magic power.
RuneScape Yes Yes Template:Dunno Yes Yes Template:Some Template:Some Template:Some Template:Some Template:Some Template:Some
  1. This is disputed, since Dr. Karen Jenson was in the same area where La Magra and Blade's battle took place and was not instantly turned, though it's probable that La Magra needs to concentrate his powers in order to actually turn humans).
  2. Most vampiric powers in the World of Darkness are the result of Disciplines, which must be learned. Thus, while all the powers on this list are available to any vampire, the only powers that are shared among all vampires are immortality, unnatural healing, the ability to enhance strength, dexterity or toughness as well as having sharper senses than humans. That being said some vampires who learned certain discplines can enhance these traits to an even higher level than other vampires.
  3. In the film, vampires could levitate.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Magical ability not limited to vampires

Reproduction and feeding[]

Setting Fertile Reproduce via bite Reproduce via transfusion Reproduce via consumption of vampire blood after bite Inhabited by demons Diet Effects on victims Other/notes
European folklore Yes Upon death No Template:Some Yes[42] Template:Dunno Template:Dunno Template:Dunno
Varney the Vampire Template:Dunno Yes Template:Dunno Template:Dunno No Template:Dunno Template:Dunno Template:Dunno
Bram Stoker's Dracula Not stated by author but theories exist that he has a family[reproduction 1] No Yes Yes No Human blood Template:Dunno Template:Dunno
Nosferatu Template:Dunno Yes Template:Dunno Template:Dunno No Template:Dunno Template:Dunno Template:Dunno
Black Sunday Template:Dunno No No No No Human blood and souls Template:Dunno Reproduce by kiss
Dark Shadows (1966) Yes Yes Template:Dunno Template:Dunno Template:Dunno Human and animal blood Template:Dunno Witch's curse and there is a debate about that the vampiric energy of Barnabas was transferred, curing Barnabas & bringing Adam to life.
Vampirella Template:Dunno Yes Template:Dunno Template:Dunno No Human blood Template:Dunno Template:Dunno
Count Chocula Template:Dunno Template:Dunno Template:Dunno Template:Dunno No Chocolate flavored breakfast cereal Template:Dunno Template:Dunno
Marvel Comics Yes Yes No No Template:Dunno Human blood; blood from animals or other vampires gives them little nutrients. Template:Dunno Template:Dunno
Blade Vampires: Yes Yes Yes Template:Dunno No Human blood Template:Dunno Extremely rarely, something goes horribly wrong in the transition from human to vampire, resulting in a "Revenant", a malformed zombie-like creature. These "mistakes" are unpredictable, not understood. Some Pure-Bloods are born with an anomaly where a vampire became a ghoulish being without any regenerative capability.
Template:Dunno Yes No No No Human and vampire blood Inject a neurotoxin to paralyze their victims Template:Dunno
Sesame Street Template:Dunno Template:Dunno Template:Dunno Template:Dunno No, but is inhabited by a human hand Template:Dunno Template:Dunno Template:Dunno
Dungeons & Dragons Yes Yes; if slain No, although if a vampire feeds their spawn their own blood it will turn them into a free-willed vampire Template:Dunno No Human blood Template:Dunno Template:Dunno
Stephen King Type One: No Turn humans in types two No No No Human blood Template:Dunno Template:Dunno
Type Two: No Turn humans in types three No No No Human blood Template:Dunno Template:Dunno
Template:Dunno No No No No Human blood or food Their bites contain an enzyme that causes temporary memory loss and disorientation in their victims. Template:Dunno
Anne Rice's Vampire Chronicles No No Yes Yes Yes, although their actions are not controlled by the spirit inhabiting them. May feed on animal blood, but it is less nutritious Template:Dunno Template:Dunno
The Little Vampire No The victim becomes a mindless vampire No Yes No Template:Dunno Template:Dunno Template:Dunno
Doctor Who Great Vampires: Yes Turn humans into vampires No No No Blood from any living being Template:Dunno Template:Dunno
Vampires: No Yes No No No Only human blood gives them the nutrients they need. Template:Dunno Template:Dunno
DC Comics No Yes No No Template:Dunno Human and animal blood Template:Dunno Template:Dunno
Fevre Dream Yes No No No No Human blood, raw meat Template:Dunno Some drink an elixir as an alternative to blood
Count Duckula Template:Dunno No Yes Template:Dunno No Vegetarian Template:Dunno Template:Dunno
Vampire Hunter D Yes Usually creates servants Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno
Fright Night Template:Dunno Template:Some Template:Dunno Template:Dunno Template:Dunno Human blood Template:Dunno Template:Dunno
Necroscope Males can have one egg son; females can produce a multitude of eggs in a mass birth If desired Yes Template:Dunno No Blood and human flesh, but other creatures and human food too during parties Template:Dunno Inhaling or absorbing the cloud of spores from the "mushrooms" or by absorbing a leech's egg
Castlevania series Yes Template:Some Yes No No Template:Dunno Template:Dunno Vampirism can also be brought by curses or the use of the Ebony Stone
GURPS No Yes, sometimes (also can dominate them) No Template:Dunno No Can eat normal foods, but must eat human blood to heal and to avoid daily damage Dominance, sometimes Can have other characteristics, depending on the campaign
JoJo's Bizarre Adventure They can reproduce sexually, but doing so produces human and not vampire offspring. No Yes No No Human blood, consumed through the fingers Death, usually Created when a human wears a Stone Mask anointed with blood.
The Lost Boys Template:Dunno Yes Template:Dunno Blood is given before death to create a half-vampire. No Template:Dunno Template:Dunno Template:Dunno
Shadowrun Template:Dunno Template:Some No No No Human blood Template:Dunno Vampires become sick to their stomachs within an hour of eating human food or drink and are especially sickened by alcoholic drinks
The Witcher Yes Template:Some No No No Human blood Template:Dunno Higher vampires can survive without blood, though drinking it strengthens and inebriates them.
The Vampire Diaries (Novel and television series) Template:Some No Template:Some No Novels: No
TV Series: Can be possessed by witches
Novels: Human or animal blood
TV series: human, animal and vampire blood; food gives them little nutrients.
Template:Dunno TV Series: Hybrids that are half-vampire and half-werewolf can conceive with another werewolf.
World of Darkness Template:Some No No Template:Some All vampires must contend with "the Beast", an Id-like entity Can consume human or animal blood, need at least 1 point (~400 ml) /day; some can eat food Victims usually entranced Consumption of vampire blood without draining makes a human effectively immortal, and gives them some powers, but does not make them a vampire. The effect wears off in about a month without subsequent doses.
Blood Ties (2007) No No No Yes No Human and animal blood Feeding creates a connection that may make it easier for the vampire to find the victim.
Batman & Dracula No Yes No No No Human and animal blood Template:Dunno Template:Dunno
Forever Knight Vampires are sterile, and can cause the death of mortals if intercourse is attempted.[43] If desired[44] Template:Dunno Template:Dunno No Template:Dunno Template:Dunno Template:Dunno
Anno Dracula series No Yes No No No Human and animal blood Template:Dunno Template:Dunno
Anita Blake: Vampire Hunter Template:Some Yes Template:Dunno Template:Dunno No Human and lycanthrope blood feeds them; they can also drink animal blood but is not a sufficient diet. Template:Dunno Template:Dunno
The Elder Scrolls Vampires: Yes In select circumstances No No No Human blood, sometimes animal blood Template:Dunno Transmitted as a disease by magic or physical contact with a vampire
Template:Dunno In select circumstances No No No Human blood Template:Dunno Can also be created through a ritual to Molag Bal
Darkstalkers Yes Vampires are able to choose when their bite is one that turns their victim No No No Blood from seemingly any being with it Template:Dunno Template:Dunno
Preacher Template:Dunno Yes Template:Dunno Template:Dunno No Human and animal blood, can drink any beverages that human can Template:Dunno Template:Dunno
Vampire in Brooklyn Yes Template:Dunno Template:Dunno Template:Dunno No Human blood, can drink wine Template:Dunno Template:Dunno
From Dusk till Dawn series Yes Yes No Template:Dunno No Human blood Hallucinations, fever and sickness Template:Dunno
Discworld Yes If desired Template:Dunno Template:Dunno No Human and animal blood Template:Dunno Template:Dunno
Warhammer No No Yes Template:Dunno No Blood, although if they drink a dragon's blood they will “defeat” their bloodthirst, never needing to drink again Template:Dunno Template:Dunno
Blood Omen/Legacy of Kain No, due to Hylden curse No. Kain is able to bite (even kill) his enemies without infecting them. Ancients infected humans with blood as did Human Hybrids besides Kain. The vampires of Kain's empire were never documented. Template:Dunno No Human blood Template:Dunno Kain himself was created using the Heart of Darkness and Necromancy. Because of this, Kain had to create through a form of Necromancy, "breathing" his soul into a corpse, animating it and calling its soul back from the underworld. The soul was then itself vampiric, infected by Kain's.
Night World Lamias: Yes No Turn the human into a made vampire; however if the human doesn't survive, becomes a ghoul No No Human blood or food Template:Dunno Template:Dunno
Made Vampires: No No Template:Some No No Human blood Template:Dunno Template:Dunno
Buffyverse No[37] No[37] Yes[37] Yes[37] Yes[37] Can consume human or animal blood Affects the pleasure centers of the brain Template:Dunno
Hellsing Template:Dunno Template:Some Template:Dunno Template:Dunno No Human blood and flesh Template:Dunno FREAKs (artificial vampires) are created by chips implanted in their bodies.
Touhou Project Template:Dunno Yes [reproduction 2] Template:Dunno Template:Dunno Vampires are considered a kind of devil, but are not possessed[45] Template:Dunno Template:Dunno Template:Dunno
Ultraviolet No Yes Yes No No Template:Dunno Template:Dunno Template:Dunno
Night Watch A vampire can have one single human child More or less complicated procedure, implied that the victim has to agree, but might be unnecessary No Template:Dunno No Human blood, food is tasteless Template:Dunno Template:Dunno
Den of Shadows No No Template:Some Template:Some No Human blood Template:Dunno Template:Dunno
The Saga of Darren Shan No, with exclusion of Destiny's "children" No Through cuts on fingers No No Vampires: Few drops of human blood and human food; they can even drink alcoholic beverages. Vampaneze: all of the human blood Template:Dunno Template:Dunno
Dresden Files White Court:Born basically human, become vampire after first feeding (can become fully human instead), can have a fully human parent No No No Probably Feed off of emotions, also need ordinary human food Victims are sexually aroused, or terrified, depending on what emotion the vampire feeds off of; feeding can be highly addictive, long-term feeding can form a slight psychic bond between vampire and victim. Template:Dunno
Template:Dunno Template:Dunno Template:Dunno Yes, with complications Yes Template:Dunno Has an addictive effect on victims Multi-stage process; potential vampire is infected, and gains some powers, then becomes a vampire after first feeding
Tsukuyomi: Moon Phase Yes If desired Template:Dunno Template:Dunno No Human blood Enslaves the human to the vampire Template:Dunno
Blood: The Last Vampire Template:Dunno No With scientific assistance No No Human blood Template:Dunno Template:Dunno
Tsukihime True Ancestors: Yes Turn humans into Dead Apostles No No No Human blood, however, it is just a psychological impulse. Template:Dunno The Earth and other True Ancestors can create more.
Dead Apostles: No Yes Yes No No Human blood Template:Dunno Magecraft
Trinity Blood Methuselahs: Yes No No No No Human blood and food Template:Dunno Template:Dunno
Template:Dunno No No No No Vampire blood and food Template:Dunno Template:Dunno
True Blood No No Shown when Eric turns the Governor's Daughter in Season 6X04 The human being turned must be buried alive in the ground afterward. No Can consume human, animal, or artificial blood Pain during feeding and especially initial bite, unless glamoured to feel otherwise. Afterwards, fang marks, unless healed with vampire blood; weakness for a few days, treatable with B vitamin and iron supplements. Template:Dunno
Blood Moon Yes Template:Some Template:Dunno Template:Dunno No Human blood If the victim is too old for transformation, the venom will burn and cause a painful death. Template:Dunno
30 Days of Night (2002) No Yes Yes Template:Dunno No Human blood Template:Dunno Scratches
Charmed No Yes No No Template:Dunno Human blood Template:Dunno Template:Dunno
BloodRayne series Yes Template:Dunno Template:Dunno Template:Dunno No Human blood Template:Dunno Template:Dunno
AdventureQuest Presumably No No No No Blood, although they can eat human food, but to little effect Leaves them more vulnerable to vampire curse, makes them woozy Template:Dunno
Saga of the Noble Dead Yes Template:Dunno Template:Dunno Template:Dunno Template:Dunno Human blood, but some consume life essence Template:Dunno Template:Dunno
Moon Child Template:Dunno Template:Dunno Template:Dunno Template:Dunno No Template:Dunno Template:Dunno Template:Dunno
Underworld Yes Yes Yes Template:Dunno No Human and animal blood Venom can be deadly to a human, only a very small few survive the first hour Template:Dunno
Chibi Vampire/Karin Template:Some No No No No Young vampires and human-vampire hybrids can consume human food. Loss of taste for human food occurs in normal vampires at puberty; food begins to taste like sand. Following puberty, vampires and hybrids develop different "tastes" for different (usually negative) traits/emotions in humans. Temporary removal of trait/emotion in bitten human Human-vampire hybrids do not need to feed as often, but feeding causes the hybrid to be temporarily affected by all the weaknesses of full vampires.
The Sims Yes Yes No Template:Some No Human blood or plasma fruit and derived products Induces slight discomfort Depends on the entry in the franchise
Let the Right One In Template:Dunno Yes Yes Template:Dunno No Human blood Template:Dunno Template:Dunno
Hollows series Template:Dunno No No No No Human blood or food, both of them gives them nutrients Template:Dunno Template:Dunno
High Blood: Yes No No No No Human blood or food, both of them gives them nutrients Template:Dunno If they die, they automatically become undead vampires.
Template:Dunno Turns humans into living low blood vampires If a low blood drinks undead blood after their death, they become undead vampires. No No Human blood Their saliva contains drugs that make the pain of a vampire's bite feel like pleasure and can also sensitize their victims so that only that vampire can affect the victim. Template:Dunno
Black Blood Brothers No Template:Some Vampires and Kowloon Children No No Human blood and food The bite of a vampire feels like pleasure to a human, but a Kowloon Child's bite is painful and will turn the victim, even other vampires. Template:Dunno
Van Helsing Baby vampires are born dead and must be reanimated. Yes Template:Dunno Template:Dunno No Human blood Template:Dunno Template:Dunno
Rosario + Vampire Yes No Yes No No Human blood and food Transfusion may turn humans into ghouls instead of vampires First Ancestor vampires can only be made by transfusing the blood of a First Ancestor vampire.
Gantz Template:Dunno Template:Dunno Template:Dunno Template:Dunno No Human blood and food Template:Dunno Template:Dunno
Stargate Yes No No No No Life force from living beings, but only human gives them the nutrients they need Victim ages artificially Humans with Wraith DNA can be turned into Wraiths by science.
Vampire Knight Template:Some Turn humans into vampires level D and E If a level E drinks the blood of the Pureblood that created them, the level E becomes a level C. No No Human blood and blood tablets Template:Dunno Template:Dunno
The Librarian No Yes No No No Human blood Template:Dunno Template:Dunno
Blood Alone No No No Yes No Human blood Template:Dunno Template:Dunno
The Historian No Yes No No No Human blood Template:Dunno Template:Dunno
Monogatari Implied If desired Template:Some Yes No Human blood and flesh and the blood of other "Oddities"; can also eat human foods and beverages Might inherit the will or desire of the vampire Template:Dunno
Twilight series Male vampires can reproduce with female humans. Yes No No No Human and animal blood Extremely painful burning pain to the human for three or so days Template:Dunno
Blood+ Template:Some No Template:Some No No Queens: Human or their Chevaliers blood; food gives them nutrients, but diminishes their powers, chiropterans: human blood, but chevaliers may be able to live with food. Template:Dunno Template:Dunno
Kitty Norville novels Template:Dunno Template:Some Template:Dunno Template:Dunno Template:Dunno Human blood, a few mouthfuls a night is usually sufficient Template:Dunno It takes several days for a new vampire to awaken.
Dance in the Vampire Bund Yes Yes No No Template:Dunno Human blood and a blood substitute Template:Dunno Template:Dunno
David Wellington No No No No No Human blood Template:Dunno To transfer the curse one must accept the vampire's invitation to undeath, and then kill one's self to be reborn.
Supernatural No No Yes No No Human and animal blood Template:Dunno Template:Dunno
Frostbiten (2006) Template:Dunno Yes Yes Yes Template:Some Human or animal blood Template:Dunno Template:Dunno
Young Dracula (2006) Yes Yes No No No Human blood, animal blood, blood substitutes, critters such as cockroaches. Template:Dunno Template:Dunno
Dwarf Fortress Yes No Yes Yes No Blood Template:Dunno Template:Dunno
Blindsight (2007) Yes Template:Dunno No No No Humans Template:Dunno Can also be created by applying retroviral gene therapy to baseline humans
Mercy Thompson/Alpha and Omega novels Template:Dunno Template:Dunno Template:Dunno Template:Dunno Template:Dunno Human or vampire blood, don't necessarily kill human victims, though if they have fewer than ~14 at a time, they eventually kill them; younger vampires almost exclusively feed from, and feed, their maker Can be controlled, to some degree, by the vampire, after enough feedings; human victims eventually become bound to the vampire Exact process of reproduction not shown, but it involves killing the potential vampire, and doesn't always work; more likely to work on long-term victims, especially bound ones
Kate Daniels novels Unknown, but they are unlikely to try Likely, as with any virus Likely, as with any virus Likely, as with any virus No Human or animal blood, possibly other things Template:Dunno Intentional infection
Sanctuary Yes No Template:Some No No Human blood, but there is a special serum that can replace it Template:Dunno Template:Dunno
The Shadowhunter Chronicles (The Mortal Instruments) No No No Yes, with complications, see "other" No Most can consume human or animal blood, but they can learn to eat human food to keep up appearances. Their saliva contains venom that make the pain of a vampire's bite feel like pleasure and increase humans' health for a short while For a human to be turned into a vampire, one must drink vampire blood, be bitten by other vampires, die, buried and then be reborn and brought back from the dead, then fed blood.
Vampire Academy Moroi: Yes No No No No Human blood and food, but only blood gives them the nutrients they need Induces emotional and physical euphoria
Strigoi: No No No Yes No Human, dhampir or Moroi blood Induces emotional and physical euphoria If Moroi purposefully kills another person while feeding turns into a Strigoi.
House of Night Template:Dunno No No No No Human and blood Pleasurable for both human and vampyre, and may lead to a strong bond, called "Imprinting" Some teenagers are changed into vampyres when adolescent hormones trigger a strand of DNA. If they pass the Change, they become blue vampyres, otherwise if they die they can be somehow resurrected and become Red Vampyres.
Moonlight No No No The human must be near death. No Template:Dunno Template:Dunno Template:Dunno
The Adventures of Dr. McNinja Template:Dunno Template:Dunno Template:Dunno Yes Template:Dunno Human blood, gorilla blood (implied) Template:Dunno Gorillas can also be vampires.
Being Human (BBC) No No No Yes No Human blood from a live human and food Template:Dunno Template:Dunno
Being Human (Syfy) No Template:Dunno Yes Yes No Human blood from a live human (preserved or blood that isn't fresh from a human body will make a vampire weaker) Template:Dunno Template:Dunno
Itsuka Tenma no Kuro Usagi Possibly, since they used to have a world of their own. No Template:Dunno Template:Dunno Template:Dunno Anything that humans can consume Template:Dunno Template:Dunno
Demigod Template:Dunno No Template:Dunno Template:Dunno No blood (not just human) drains life, armor and speed converts enemies into Night Walkers after they die
Split Yes Yes No No No Human blood or "Doll-Bar" Template:Dunno Template:Dunno
The Strain Template:Some No No No No Human blood Template:Dunno Direct contact by a worm through a wound or orifice or using a stinger in their tongue to infect humans with the worm
Wizards of Waverly Place Yes No No No No Human blood and food Template:Dunno Template:Dunno
Blood Lad Yes No Template:Dunno Template:Dunno They are considered a type of demon, but are not possessed Anything a human or demon can eat Template:Dunno Template:Dunno
The Parasol Protectorate Template:Dunno Template:Some No Sort of; see note No Template:Dunno Template:Dunno Making a new vampire involves simultaneously feeding (with feeder fangs) and injecting blood into the new vampire (with maker fangs); it doesn't always work.
Abraham Lincoln, Vampire Hunter Template:Some Template:Some No Yes (in the book) No Template:Dunno Template:Dunno Template:Dunno
American Vampire Old World bloodline: No No Yes Template:Dunno No Human blood Template:Dunno Template:Dunno
American bloodline: Yes, but it creates humans with vampire characteristics, not new vampires No No Yes Template:Dunno Human blood Injects a venom that has a paralyzing effect on people Template:Dunno
Shadowspawn series Yes No No No No Eat normal human food, only really need blood to power abilities Feeding is addictive for victims. It may be possible to make a human into a Shadowspawn through genetic manipulation, but the technology isn't presently available.
Vampireology No No No Yes No Only human blood may sustain them, though the Hunter somehow learned how to subsist on animal blood. Template:Dunno Template:Dunno
Adventure Time Template:Dunno Yes Template:Dunno Template:Dunno No, however Marceline is of demonic descent Consume the color red Becomes white Template:Dunno
Monster High Template:Dunno Yes Template:Dunno Template:Dunno No Human blood or iron supplements Template:Dunno Template:Dunno
We Are the Night (2010) No Yes Template:Dunno No No Template:Dunno Template:Dunno Template:Dunno
My Babysitter's a Vampire Template:Dunno They become half-vampires No No No Can consume human or animal blood Template:Dunno To become full-vampires, they have to drink human blood within 28 days of turning or they will die.
All Souls series & its adaptation A Discovery of Witches Only a male of certain type of vampire with a female of a certain type of witch No Template:Some Template:Some No Blood of humans & wild animals esp. deer; alcohol, esp. wine; raw meat/seafood or cold broth; nuts, mushrooms, berries, coffee, cocoa Craving for vampire blood, then can cause death by blood loss Can go without human blood for months, & without any food for weeks
Vampire Cheerleaders Template:Dunno If desired Template:Dunno Template:Dunno No Human blood, although they can eat human food as well Pleasure Vampire urine is stated to be oddly-colored
Seraph of the End No No Yes No No, although vampires will become demons under certain circumstances Human blood Template:Dunno Vampires will become demons if they starve or if their hearts are ripped out and not returned to their chests in time.
Hotel Transylvania Yes Template:Dunno Template:Dunno Template:Dunno Template:Dunno Artificial blood substitute; human blood edible but unhealthy Template:Dunno Template:Dunno
Vamps No Yes No No No Human blood Template:Dunno Template:Dunno
Byzantium Template:Dunno No No No Template:Dunno blood, and possibly other food Template:Dunno before the journey to the nameless island, one must already be "prepared for death"
The Coldest Girl in Coldtown No Blood- borne disease, when vampire bites small amount of his/her blood might get into human's bloodstream and cause infection Yes Template:Dunno No Human blood; in addition enjoy drinking vampire blood. Template:Dunno When infection enters the body after the bite human becomes "cold" starting to crave blood. If the person consumes human blood within eighty-eight days of being infected then he or she becomes a vampire, if one can manage to resist the terrible hunger infection will clear up.
Penny Dreadful No Yes No Template:Dunno Template:Dunno Human blood Template:Dunno Template:Dunno
The Laundry Files (PHANG Syndrome) Yes Bite will put V-Symbionts in destiny entanglement with the victim but will not make them a vampire No No In the form of so-called V-Symbionts Normal diet supplemented with blood of victims Victim suffers a Mad Cow Disease-like illness and dies Vampires are made when V-Symbionts are invoked through algorithmic magic into a host
Interviews with Monster Girls Template:Dunno Template:Dunno Template:Dunno Template:Dunno No Blood, but they can survive off of human food if they desire instead Varies It appears that vampires can be born of human parents due to some sort of genetic mutation prior to birth.
American Horror Story: Hotel Human males can impregnate female vampires; the babies are horribly deformed. No Yes Template:Dunno No Human blood, they can eat food but don't need it Template:Dunno Template:Dunno
Vampirina Presumably yes Template:Dunno Template:Dunno Template:Dunno No Human food and Transylvanian food, with an affinity for blood oranges Template:Dunno
Innistrad Template:Dunno Yes, they can cut their own cheek or tongue during or prior to the bite in order to infect their victim’s blood with their own A newly sired vampire’s first "meal" must be the blood of their sire or they will perish by the next full moon. A newly sired vampire’s first meal must be the blood of their sire or they will perish by the next full moon. No Human blood; their first "meal" must be the blood of their sire or they will perish by the next full moon. Plagues the victim with disturbing and erotic dreams Template:Dunno
Ravnica Template:Dunno Template:Dunno Template:Dunno Template:Dunno No Blood from living beings (vampires of the Orzhov Syndicate tend to collect blood in the form of tithes from their debtors) Blood Drinker Vampires will be able to exert some magical influence over their victim Template:Dunno
Scarlet Cherie: Vampire Series Template:Dunno Yes Yes Human blood; can drink liquids but not consume solid foods.
Miitopia ? ? ? ? ? ? ? Vampires may be formed through exposure to a cursed amulet.
RuneScape Yes No No No No Predominantly human blood, but werewolf blood is also taken. None other than regular effects of blood loss. True-born Vyres are high-ranking Vampyres who are born Vampyres. Humans may under go Vampyrisation, a magical process, after which they evolve over time to become potentially more powerful, possibly Vyres.
  1. Dracula and two of the three vampire sisters have "high aquiline noses, like the Count's" which some people believe hints that Dracula and these two are related. A scene between them also reveals that Dracula is capable of love and that they know it. These pieces of information may or may not show that Dracula is fertile and that he has transformed his own daughters into vampires by incestuous means. However, the author does not give any more information on that subject, so this remains only a theory.
  2. In the profile from Embodiment of Scarlet Devil, it is stated that Remilia's victims usually stay alive, which prevents her from increasing the numbers of her kind, though this is because of her light diet. In Perfect Memento in Strict Sense, humans sucked dry by a vampire are said to turn into zombies.

Setting characteristics[]

Setting Progenitor Source Dracula Supernatural Creatures Non-Vampire Lovers Rest in Coffins Vampire Society or Organizations Known to Human Society Terms and nicknames
Carmilla Template:Dunno Template:Dunno No No Yes Yes Template:Dunno Hidden Template:Dunno
Bram Stoker's Dracula Template:Dunno Template:Dunno Title character
  • Werewolves (implied)
  • Witches (mentioned)
Yes Yes Dracula and Brides. Also, gypsies are loyal to the count. Yes, villagers are aware (to some extent, at least) of the count's nefarious nature and try to protect Harker (by partly warning him and offering a religious object). Template:Dunno
Black Sunday Template:Dunno Template:Dunno No
  • Ghostly horses
Yes Yes Asa Vajda, Igor Javutich and Dr. Kruvajan Yes, known to the villagers of Mirgorod. Template:Dunno
Nosferatu Template:Dunno Template:Dunno Count Orlok (Dracula appears in the remake)
  • Werewolves
No Yes Count Orlok only, but in the remake, Harker becomes a vampire after Van Helsing kills Dracula (Orlok) Template:Dunno Template:Dunno
Dark Shadows Template:Dunno Witch's Curse; vampire bat No Witches, Wizards, Satanic warlocks, Demons, Ghosts, Werewolves, Naga, Frankensteinian Hominids, The Phoenix Yes Yes Yes Template:Dunno Template:Dunno
Vampirella Lillith Children between Lillith and demons Yes Many Yes Template:Dunno Template:Dunno Hidden Template:Dunno
Count Chocula Template:Dunno Template:Dunno Brief cameo
  • Werewolves - Fruit Brute
Children as part of this complete breakfast Template:Dunno Template:Dunno Template:Dunno Template:Dunno
Marvel Comics Varnae Spell from the Darkhold Yes Many Yes Template:Dunno Divided on Vampire Sects Hidden Template:Dunno
Blade Vampires: Dracula/Dagon/Drake Supernatural virus Yes
  • Werewolves
  • Revenants
Template:Some No Vampire society is broken up into houses and the combination of this houses form the Vampire Nation. Hidden Template:Dunno
Reapers: Jared Nomak Genetic sequencing of vampire DNA Yes Template:Dunno No No They follow Nomak. Extinct Template:Dunno
Sesame Street Template:Dunno Template:Dunno Is a comical reimagining
  • Mr. Snuffleupagus
No Template:Dunno Template:Dunno Out Template:Dunno
Dungeons & Dragons By individual campaign or setting; Strahd von Zarovich in Ravenloft Negative Material Plane No Many Yes Yes Usually solitary, although they may organize into small groups Template:Some Template:Dunno
Stephen King Template:Dunno Descended from the Prim No Many Yes Yes Types one usually control the other types. Hidden Template:Dunno
Anne Rice's Vampire Chronicles Akasha Demonic hybridization with humans No Psychics, Witches, Taltos, Werebeasts/Werewolves (possibly; they are mentioned to exist in one novel, but these may have only been rumors), Mummies, Spirits, Ghosts, Angels, Demons, God Yes Yes They are mostly anarchic, but eventually the First Brood act as kings and queens. Hidden, Lestat tried to out them Template:Dunno
The Little Vampire Template:Dunno A comet of soul which fell to the earth hundreds of years ago No No Yes Template:Dunno Template:Dunno Hidden Template:Dunno
Doctor Who Template:Dunno Evolved in their home planet Yes Aliens Yes No Template:Dunno No Template:Dunno
Vampires: Great vampires Great vampire bite Yes Aliens Yes No They live in covens. No Template:Dunno
The Hunger Template:Dunno Evolved humans whose blood acts as virus in normal humans No Template:Dunno Yes Template:Dunno Template:Dunno Hidden Template:Dunno
DC Comics Cain Divine curse Template:Dunno Many Yes No Ruled by a vampire king or queen No Template:Dunno
Fevre Dream Template:Dunno Different species that evolved alongside humans No mistaken for werewolves and warlocks No No Divided into clans or covens ruled by Bloodmasters, their Messiah is the Pale King Hidden People of the Night
Count Duckula Template:Dunno Template:Dunno Yes
  • Werewolves
No Template:Dunno Template:Dunno Hidden Template:Dunno
Vampire Hunter D Template:Dunno Template:Dunno Most honored member of Nobility; D's father Many Yes Template:Dunno Highly advanced society, now in steady decline Template:Dunno Nobility
Fright Night Template:Dunno Template:Dunno No Familiars/Ghouls Yes Yes Jerry Dandrige controlled all the vampires he created. Hidden Template:Dunno
Necroscope Shaitan Vampiric leech No
  • Werewolves
  • Necroscopes
No Template:Dunno Divided on two different "factions", with lords and ladies on top Template:Dunno Template:Dunno
Vamp Template:Dunno Template:Dunno No No Yes No Template:Dunno Hidden Template:Dunno
Castlevania series Carmilla in Castlevania: Lords of Shadow In Lord of Shadow, Carmilla was half good and half evil; after her death, her evil half stay on earth as the first vampire. Yes Many Yes Yes Ruled by Dracula Template:Dunno Template:Dunno
GURPS Varies by individual campaign or setting Varies by individual campaign or setting Varies by individual campaign or setting Varies by individual campaign or setting Varies by individual campaign or setting Mandatory, must contain soil of homeland Varies by individual campaign or setting Varies by individual campaign or setting Template:Dunno
JoJo's Bizarre Adventure Pillar Men (Specifically Kars, who created the Stone Masks) Stone Masks No Jesus, Okuyasu Nijimura's dad, Pillar Men (ancient humanoids who possessed immense power, but turn to dust in the sun.), Rock humans, Stand users, Ghosts, Zombies, Aliens (Possibly) Yes Dio Brando is shown to, but they don't have to No No No
The Lost Boys Template:Dunno Template:Dunno No Hellhounds None shown Template:Dunno Gang run by sire Hidden Template:Dunno
Shadowrun Unknown, possibly none considering it is a virus Human Meta-Human Vampire Virus, a magical retrovirus with multiple strains (one of which turns humans into werewolves) Template:Dunno Many Yes No Template:Dunno Out since the return of magic to the Earth Template:Dunno
The Witcher The Conjunction of Spheres Separate species from humans, native to another world No Many Yes No Ruled by elders Yes Template:Dunno
The Vampire Diaries Novels: The Old Ones Template:Dunno No Werewolves, Kitsune, Phantoms, Angels, Malach, Witches Yes No Template:Dunno Hidden Template:Dunno
Television series (full universe): The Originals A ritual spell cast by a Witch No Witches, Werewolves, Doppelgängers, Original Vampires, Hybrids (Vampire and Werewolf), Ghosts, Supernatural Hunters, Immortals, Siphoners, Heretics (Vampire and Siphoner), Sirens, Psychics, Tribrid (Vampire, Werewolf and Witch) Yes No, but Originals are often put in coffins when they are daggered The ones in New Orleans followed Marcel and Klaus for a while, but no real vampire ruler Hidden, but known to select residents of Mystic Falls and New Orleans. Template:Dunno
World of Darkness Caine (VtM)
Unknown, origin myth differs by clan (VtR)
Divine curse Member of the Tzimisce clan (VtM)
Founder of the Ordo Dracul covenant, unknown clan membership (VtR)
Many Yes Yes Divided into clans and sects, depending on setting Hidden Kindred, leeches
Blood Ties (2007) Template:Dunno Template:Dunno No Many as well as human magic users Yes No Nothing formal, but they seem to know each other Hidden Bloodsuckers
Batman & Dracula Template:Dunno Template:Dunno Yes Werecat Yes Yes They follow some kind of master, either vampire or human. Hidden Template:Dunno
Forever Knight Template:Dunno Template:Dunno No No Yes[46][43] Template:Dunno Template:Dunno Hidden Template:Dunno
Anno Dracula Template:Dunno Template:Dunno Yes Many Yes Yes Divided in bloodlines Out Template:Dunno
Magic: The Gathering Edgar Markov Magic ritual performed by the Markov progenitor, Edgar Markov and eleven others; involved the demon Shilgengar and the consumption of an angel's blood No Many Yes Template:Some Divided into four main bloodlines (Innistrad vampires) Yes Template:Dunno
Ravnica Blood Drinker Vampires have no known progenitor, but the Mind Drinkers are said to have been created by Szadek Template:Dunno No Many Template:Dunno No Vampires possess no government of their own, but are often members of the Orzhov Syndicate or House Dimir, although vampires can be of other guilds or even guildless Vampires are no secret on Ravnica and often walk among the populace (attitudes towards them varies by guild) Template:Dunno
Anita Blake: Vampire Hunter Template:Dunno Template:Dunno Using the name Dracula has been banned. Wereanimals, Ghouls, Zombies, Naga, Fey, Mer-people Yes Template:Dunno Template:Dunno Out Template:Dunno
The Elder Scrolls Molag Bal Magical ritual, disease No Many Yes Yes Divided in various clans and factions Yes Template:Dunno
Darkstalkers Template:Dunno Template:Dunno No Many Yes Template:Dunno He is the king of all his servants. Yes Classified as "Darkstalkers" alongside all other monsters
Preacher Template:Dunno Template:Dunno Template:Dunno
  • Angels
  • Demons
  • Genesis
Yes Template:Dunno Template:Dunno Hidden, only three shown Template:Dunno
From Dusk till Dawn Believed to descend from the Aztec snake god Template:Dunno No Template:Dunno Template:Dunno Template:Dunno Template:Dunno Hidden Template:Dunno
Discworld Template:Dunno Template:Dunno No
  • Witches
  • Zombies
  • Igors
  • Numerous others
Yes Template:Some Several organizations, most prominently the Vampire League of Temperance Yes Template:Dunno
Warhammer Lahmia Elixir of Immortality No Many At least one known between Vlad and Isabella Von Carstein before her transformation Template:Dunno Divided into six main bloodlines Template:Dunno Template:Dunno
Legacy of Kain Ancient vampyres The blood curse No Many Yes They never sleep. At first, they follow a vampire council and later a vampire king. They start being one of the dominant species of the planet, later become hunted to near extinction and when they come back they rule the world. Template:Dunno
Night World Maya Hearth-Woman Spell No
  • Werewolves
  • Witches
  • Ghouls
  • Shapeshifters
Yes No Patriarchal Hidden Template:Dunno
Buffyverse Maloker Demonic hybridization with humans Yes[36] Many Yes Only Dracula Usually live in packs The majority of humans remained unaware or in denial of the existence of vampires until Season Eight, when the existence of vampires became public knowledge. Template:Dunno
Hellsing Template:Dunno Template:Dunno Title character Werewolves, Catboy, Ghouls, Hellhound (hound of the baskervilles), Demons (1997 anime), Baobhan Sith (1997 anime) Yes Yes They serve different organizations, like the Hellsing Organization Hidden Template:Dunno
Touhou Project Template:Dunno Template:Dunno Remilia claims to be a descendant, although she is not.
  • Youkai
  • Kami
  • Witches
  • Fairies
  • Ghosts
Template:Dunno Yes Template:Dunno There is no secret about the mythological creatures who live in Gensokyo; Gensokyo itself is isolated from "our" world, though. Template:Dunno
Ultraviolet Template:Dunno Virus No No Yes Template:Dunno Template:Dunno Hidden Template:Dunno
Night Watch Template:Dunno Template:Dunno Probably existed in the universe, but not plot-relevant
  • Werewolves
  • Others
Yes Template:Dunno Template:Dunno Hidden Template:Dunno
Den of Shadows Siete Nyeusi blood No Many Yes No Divided in five linajes Hidden Template:Dunno
The Saga of Darren Shan Template:Dunno Vampires believe they are descended from wolves; most vampire powers were added to the race by Des Tiny after their genesis. No Yes Yes Yes Divided into Vampire and Vampanese races/cultures Hidden to most humans Template:Dunno
The Dresden Files Template:Dunno Template:Dunno Mentioned to still be alive, and a Black Court vampire Wizards, Werewolves (several types), Fae (many types), Angels, Demons, Dragons, Ghosts Definitely for White Court, probable for Red Court, unknown for Black and Jade Template:Dunno Formal vampire courts: White, Red, Black, and Jade No Succubi and incubi (White Court only)
Tsukuyomi: Moon Phase "Vampire Road" The consumption of God's flesh and blood by "Vampire Road" Template:Dunno Various types of Yōkai and Ama-Vampires Yes No Some sort of unexplained hierarchy Hidden Template:Dunno
Blood: The Last Vampire Template:Dunno The original Chiropterans evolve alongside humans, while the actual are human/chiropteran hybridization. No No Yes No Template:Dunno Hidden Template:Dunno
Tsukihime True Ancestors: Crimson Moon Brunestud Created by the Earth as a defense mechanism against humans, but were born with a flaw: thirst for blood There are two versions of him: one based on Vlad II, and the other on Count Dracula. Aristoteles, Familiars, Demons, Homunculi, Phantasmal Species, Spirits, Mages Yes No Template:Dunno Hidden Template:Dunno
Dead Apostles Created to act as counter-measures in the case of a True Ancestor being overwhelmed by his or her thirst for blood No Template:Dunno Yes No The Twenty Seven Ancestors of the Dead Apostles act as a form of ruling body. Hidden Template:Dunno
Trinity Blood Template:Dunno Injection of the Bacillus nanomachines in human bodies No No Yes No The Methuselahs have their capital in Byzantium. Yes Template:Dunno
Crusniks: All four Crusniks were created around the same time Installation of the Crusnik nanomachines in the bodies of four test tube babies No No Yes No They have gained a high position of power, as commanders during the Human-Methuselah war and as leaders after the war. No Template:Dunno
The Southern Vampire Mysteries Lilith Created by God Template:Some Maenads, Shapeshifters, Witches, Weres, Fairies, and possibly Demons Yes They can choose to rest in coffins or beds They have a hierarchy with The Authority at the top, magisters in the middle, kings and queens in third place and sheriffs at the bottom. Out since invention of Trublood Fangers, Vamps
Blood Moon Template:Dunno Virus/evolution No
  • Werewolves
  • Witches (mentioned)
Yes No Territorial covens Yes Template:Dunno
30 Days of Night (2002) Vincente and his lover Lilith claimed that they were the parents of all other vampires. Being described as some kind of virus Template:Dunno No In some cases Template:Dunno Template:Dunno Know with humans then became hidden Template:Dunno
Charmed Template:Dunno Template:Dunno No Many Yes No Ruled by queens No Template:Dunno
BloodRayne Template:Dunno Template:Dunno No Dhampir, Daemites, Maraisreq, Diseased, Mutates, Demons Yes No Ruled by some superior vampire Hidden Template:Dunno
AdventureQuest Possibly Safiria Curse No Yes Yes No Yes Yes Template:Dunno
Saga of the Noble Dead Template:Dunno Template:Dunno No Many Yes No Covens Hidden Template:Dunno
Moon Child Template:Dunno Template:Dunno No No Yes Template:Dunno Template:Dunno Hidden Template:Dunno
Underworld Markus Corvinus Virus No
  • Werewolves
  • Lycans
  • Immortals
  • Hybrids
Yes Only the vampire elders while another vampire elder rules Ruled by Vampire Elders and a Council They were hidden during the first three films, but their existence became public in Underworld: Awakening. Template:Dunno
Chibi Vampire/Karin Template:Dunno Vampires are a species of the Homo genus, separate from Homo sapiens, but capable of producing sterile hybrid children with humans. Brief cameo of Bram Stoker's book
  • God (implied to be Christian God)
  • Ghosts and souls
Yes Template:Dunno Clans/families control various territories with treaties and all-clan-meetings once a year. Hidden within Japan Template:Dunno
The Sims Template:Dunno Template:Dunno No Ghosts, Aliens, Werewolves, Zombies, Wizards and Witches, Bigfoot, Djinns, Fairies, PlantSims, Mermaids, Mummies Yes Possible to be made Yes Template:Dunno Template:Dunno
Let the Right One In Template:Dunno Template:Dunno No No Yes No Template:Dunno Hidden Template:Dunno
Hollows Template:Dunno Virus No
  • Inderlanders
  • Ghosts and spirits
  • Gods and goddesses
  • Weres
Yes No Organized in camarillas with a vampire master at the top Out since the Turn Template:Dunno
Black Blood Brothers Template:Dunno Template:Dunno Template:Dunno None shown Yes Template:Some Only in the special zone where they are divided into houses; Kowloon Children have their own hierarchy as well Hidden to most humans Template:Dunno
Van Helsing The Devil (Dracula) Dracula's bite (brides, other vampires) Main villain Werewolves, Frankenstein's Monster, Warlocks (mentioned), Demons (The Devil exists), Angels (Said to exist), God (The Christian God) Yes Dracula is shown sleeping in a coffin Dracula, Dracula's brides, other vampires, Dr. Frankenstein, Igor, Velkan Valerious (as a werewolf) The village in Transylvania knows of the vampires' existence and flee in terror when they see one. Template:Dunno
Rosario + Vampire Dracula Template:Dunno Alucard[47] Many Yes No Families are headed by a First Ancestor. Hidden Template:Dunno
Gantz Template:Dunno They are the result of numerous nanomachines within the human body. No Aliens Yes No They are members of some criminal organization. Hidden Template:Dunno
Stargate Ancients Human/Iratus bug hybridization No
  • Aliens
  • Robots
Yes They hibernate on hibernation pods. Hive society Their existence is public in the Pegasus Galaxy, but on Earth only few humans know they exist. Wraith
Vampire Knight Ancestors Pureblood descended from the Ancestors No Vampire Hunters Yes Template:Some A Senate was established to govern them. Hidden Template:Dunno
The Librarian Judas Iscariot Divine Curse Yes Many Yes No Dracula wants to control all of them. Hidden Template:Dunno
Blood Alone Template:Dunno Template:Dunno There are elements based on Dracula, like characters and terms.
  • Renfields
  • Witches
Yes No Ruled by vampire elders Hidden Template:Dunno
The Historian Vlad Ţepeş Magical ritual (possibly) Yes Template:Dunno Yes Yes Dracula control all of them Hidden Template:Dunno
Monogatari Deathtopia Virtuoso Suicide-Master Human beliefs and emotions; bites No Many Yes Some, mostly the "old-fashioned" ones Some own a private castle and live with their minions, others hunt their own kin as specialists. Template:Some Template:Dunno
Twilight Template:Dunno Believed to evolve alongside humans No
  • Werewolves
  • Shapeshifters
  • Human/Vampire Hybrids
Yes They never sleep The Volturis create and enforce all their laws Hidden Template:Dunno
Blood+ Template:Dunno Believed to evolve alongside humans No No Yes No Template:Dunno Hidden Template:Dunno
Kitty Norville novels Template:Dunno Lucifer Template:Dunno
  • Lycanthropes
  • Human magic users
  • Demons
  • Ghosts
  • others
Template:Dunno Template:Dunno Most cities have Masters. Recently revealed Homo sapiens sanguinis
Dance in the Vampire Bund Template:Dunno Evolved humans Template:Some Werewolves Yes Template:Dunno Monarchy Yes Template:Dunno
David Wellington Template:Dunno Template:Dunno No Undead Yes Yes They follow a vampire elder. But believed to be extinct Template:Dunno
Supernatural The Alpha Vampire The power of Eve No Many Yes No Organized into nests No Template:Dunno
Frostbiten Maria is the progenitor of the Swedish vampires, but there are older ones. Believed to be a virus but implied to be supernatural No Template:Dunno No Yes The vampire horde made up of Sebastian, John and the other teens, Annika and Maria. The films ends with the vampires taking over the entire Norrland. Template:Dunno
Dwarf Fortress Template:Dunno Divine curse No Template:Dunno Yes No No Yes Template:Dunno
Young Dracula (2006) Template:Dunno Inherited from parents (Full-vampire). Bite (Half-vampire) Father of title character Werewolves Yes Yes All vampires are subjects of the "Grand High Vampire" and Vampire Council. Slayers exist but the majority of the population consider them fictional. Template:Dunno
Blindsight (2007) Homo sapiens vampiris coevolved with baseline humans as predator; speciation occurred around 400000–500000 years BP. X chromosome mutation No No Likely, but not documented No Solitary Originally solitary predators, became extinct due to "crucifix glitch" and proliferation of perpendicular lines due to human technology. Species fully recreated in the late 21st century and eventually reestablished position as apex predator on a virtual reality-befuddled humanity. Template:Dunno
Mercy Thompson/Alpha and Omega novels Template:Dunno Template:Dunno Template:Dunno Fae, demons, werewolves, walkers, witches, possibly others Template:Dunno No special resting place required, but they are dead during the day Organized into seethes No
Kate Daniels novels created by Roland Virus Template:Dunno Many, including shifters, necromancers, and mages Nonsapient, they would probably eat anyone that tried. No No intrinsic society, but the necromancers who control them, the People, are highly organized. Yes Homo sapiens immortuus
Sanctuary Template:Dunno Evolve alongside humans No Many Yes Template:Dunno Monarchy Used to rule the world until humans rose up against their oppressors and hunted them to extinction Homo vampiris
The Shadowhunter Chronicles (The Mortal Instruments) Vlad III and members of his court Hecate powers Yes Shadowhunters or Nephilim, Warlocks (term used for both sexes), Werewolves, Endarkened, Ghosts, Fay, Forsaken, Angels, Demons, God, Fay/Nephilim hybrids Yes No Loosely organized geographically into covens Hidden Template:Dunno
Vampire Academy Template:Dunno Template:Dunno No
  • Damphir
  • Witches
  • Alchemist
Yes No Monarchy Hidden Template:Dunno
House of Night Nyx (possibly) Template:Dunno No
  • Gods
  • Deity
  • Raven Mocker
  • Tsi Sgili
  • Angels
Yes Only red vampyres Matriarchal Hidden Template:Dunno
Moonlight Template:Dunno Template:Dunno No Yes Template:Dunno Template:Dunno Template:Dunno Hidden Template:Dunno
The Adventures of Dr. McNinja Template:Dunno Yes Template:Dunno Lycanthropes, Human magic users, Demons, Ghosts, Headless Horsemen, Lobster People Yes Template:Dunno Vampires run the Red Cross. Template:Dunno Ape-ula (Gorilla Vampire)
Being Human (BBC) Two brothers Deal with the devil No
  • Werewolves
  • Zombies
  • Ghosts
  • Succubi
  • Demons (implied)
Yes No Under the ruling of the Old Ones Hidden, but some wish to out themselves and enslave humans Template:Dunno
Being Human (Syfy) Template:Dunno Template:Dunno No
  • Werewolves
  • Zombies
  • Ghosts
  • Witches
Yes No Under the ruling of the Mother and The Dutch Hidden Template:Dunno
Itsuka Tenma no Kuro Usagi Template:Dunno Their own world No
  • Demons
  • Elves (manga)
Yes No Not anymore, since Saitohimea is the last surviving vampire Only to certain organizations (the Church, the military, etc.) Template:Dunno
Demigod Template:Dunno Template:Dunno No Demigods Yes Template:Dunno Template:Dunno Template:Dunno Night Walkers; Lord Erebus known as "the Insatiable One," "Erebus the Decadent," or "Monster"
Split Template:Dunno Template:Dunno No
  • Vampire/humans hybrids (Splits)
  • Demons
Yes No Organized by a Vampire Council, a council of vampires with the authority to judge and define laws, which has to obey the Blood Chosen's rules Hidden Template:Dunno
The Strain The Ancient Ones From the body of an archangel that was cut into seven parts No Template:Dunno
  • Archangels (mentioned only)
  • Damphir
Yes Template:Dunno Each strain follows the Ancient that created it. Out since The Night Eternal Template:Dunno
Wizards of Waverly Place Template:Dunno Template:Dunno No Many Yes Yes Template:Dunno Hidden Template:Dunno
Blood Lad Template:Dunno Demon World Template:Dunno Many Yes Template:Dunno Ruled over by the Demon King Hidden Template:Dunno
The Parasol Protectorate Template:Dunno Implied to be virus or similar, only works on those with excess soul Template:Dunno Werewolves, Ghosts, Soulless, Metanaturals, Other shifters, other vampire-like beings Yes Template:Dunno Most vampires are in hives, led by a single queen, the only female. Out in Britain and help in the government, hidden (but known) in many other countries Template:Dunno
Daybreakers A vampire bat Virus No No Template:Dunno No Template:Dunno Out, run society Template:Dunno
Abraham Lincoln, Vampire Hunter Elizabeth Báthory (oldest known vampire in the book's universe; Adam (in the film) Demonic hybridization with humans Template:Dunno Template:Dunno Yes Template:Dunno Template:Some Hidden, although many wish to rise up against humans and enslave them Template:Dunno
American Vampire Template:Dunno Template:Dunno Yes Humans with vampire characteristics Yes No They usually follow a vampire leader. Hidden Template:Dunno
American bloodline: Skinner Sweet Evolution of the European vampires Yes Template:Dunno Yes No Template:Dunno Hidden Template:Dunno
Shadowspawn Template:Dunno Genetics Mention was made of Stoker being "useful", implying that Dracula is fictional. halfbreeds Yes No Yes Hidden Shadowspawn, Homo nocturnis; most mythological monsters (e.g. oni, loup-garou)
Vampireology Belial, Ba'al and Moloch Bloodthirst No Werewolves, Ghouls, Zombies, Angels, God, Dragons, Griffins (if considered canonical with the rest of the Ology series, many more) Yes No Template:Dunno Hidden Template:Dunno
Adventure Time Template:Dunno Template:Dunno Template:Dunno Many Yes Template:Dunno Marceline is "The Vampire Queen" as she was in the grand meeting of Ooo royalty. Yes Template:Dunno
Monster High Template:Dunno Template:Dunno Yes Many Yes Yes Template:Dunno Hidden Template:Dunno
We Are the Night Template:Dunno Template:Dunno No Template:Dunno Yes No Louise coven. There are possibly others around the world. Template:Dunno Template:Dunno
My Babysitter's a Vampire Template:Dunno Template:Dunno No
  • Witches
  • Weres
  • Ghosts
Yes No The Vampire Council Hidden Template:Dunno
All Souls series & its adaptation A Discovery of Witches Template:Dunno DNA mutation including gaining 24th chromosome pair Historic Vlad Dracula really was a vampire but was killed centuries ago Witches, Daemons, Ghosts, The Goddess, Dragons & firedrakes, Golems, griffins, familiars (dryads, centaurs & possibly others previously existed) Humans; not allowed with witches or daemons No The Congregation: 3 vampires, 3 witches, 3 daemons in charge of keeping creatures secret from humans; vampires often live with vampires they have made & their 'mates' Not in general, but humans can notice vampires especially when physically or socially close or when vampires/witches/daemons together; vampire folklore & fiction exists; 10% of the population are creatures manjasang in Occitan, wearh in Early Modern English, & other languages
Vampire Cheerleaders Template:Dunno Template:Dunno Template:Dunno Many Yes No Cheerleader coven and possibly many others Hidden Template:Dunno
Seraph of the End The "First Progenitor" Curse Template:Dunno Demons Yes Yes Divided into various factions Yes Template:Dunno
Hotel Transylvania Template:Dunno Template:Dunno One of main characters Many Yes Yes Dracula is owner of the hotel and the leader of his friends; his castle is a haven for his family and other supernatural creatures. Hidden Template:Dunno
Vamps Template:Dunno Template:Dunno No No Yes No Covens Hidden Template:Dunno
Byzantium Template:Dunno visit to the 'Nameless Saint' in the Healing Shrine No the Nameless Saint, a doppelganger of whoever visits the Healing Shrine Yes Template:Dunno The Brotherhood: a male-only legion Template:Dunno soucriant
The Coldest Girl in Coldtown Template:Dunno Template:Dunno No Yes No Template:Dunno Vampires are ruled by an ancient vampire called the Spider. Traditionally a maker and progenies form a small group, in coldtowns converge into bigger groups. 10 years prior to the events of the book, existence of vampires was accidentally revealed Template:Dunno
Penny Dreadful Fallen Angel Divine curse Yes Many Yes No Packs Hidden Template:Dunno
The Laundry Files Template:Dunno V-Symbionts, micro-organisms from a parallel reality No Zombies Yes No Yes Initially hidden, latter co-opted by the Laundry "Vampire" is seen as a derogatory term; cryptonym "OPERA CAPE"; the administrative term is "PHANG"
Interviews with Monster Girls Template:Dunno Vampires, like most demi-humans, are described as being humans with supernatural characteristics and limitations. Template:Dunno Many Template:Some No Template:Dunno Out Template:Dunno
American Horror Story: Hotel Template:Dunno Supernatural virus No
  • Ghosts
  • Demons
  • Witches
  • Voodoo Zombies
Yes They can choose to rest in coffins or beds. Template:Dunno Hidden Template:Dunno
Vampirina Template:Dunno Template:Dunno Mentioned to exist Werewolves, Frankenstein monsters, witches, mummies, ghosts, gargoyles, skeletons, "cute" monsters, others Coffin-shaped beds Transylvania: a town where monsters coexist in harmony; Pennsylvania: a place where humans are unaware of the existence of monsters. Hidden, only known to Vee's friends Template:Dunno
Scarlet Cherie: Vampire Series Template:Dunno Template:Dunno Template:Dunno Therianthropes, Werecats, Necromancers, Witches, Warlocks, Demons, Nymphs Yes Template:Some Vampires have seven monarchs ruling over the continents. Each monarch has a vampire and human below them known as a prince, princess, or princette. Councils are also spread throughout the cities run by magnates. Hidden Nightwalkers (insult)
RuneScape None Vampyres are a natural species that originated from a different world, although they can use magic to convert humans into Vampyres. No, but Drakens contain allusions. Many, but in their most commonly seen habitat, they are seen alongside human ghosts, and werewolves. No Template:Some Yes, ruled by Lord Drakan. Vampyre race rule over humans and werewolves in their own domain. Yes, openly antagonistic until recent peace brokered. Stronger Vampyres with wings known as Vyres, high-ranking Vyres known as Vyrelords or Vyreladies.

See also[]

  • Vampire literature
  • Vampire films

Notes[]

  1. Although Lestat mentions that he develops a fondness for counting, it is not a true weakness.
  2. Discworld vampires are immortal; even fatal weaknesses only reduce them to ash. A drop of blood can restore them to full health if it comes in contact with the ashes
  3. Cultural aversion to sunlight. Sufficiently bright light can also turn them to ash
  4. 4.0 4.1 Cultural aversion
  5. Cultural aversion to all religious symbols
  6. Vampires believe that dying in running water prevents the soul from entering the afterlife.
  7. In Rosario + Vampire Capu2 episode 8, Moka is repelled by Tsukune's body odor when he eats garlic. However, it is not addressed as a vulnerability in the manga series.
  8. Marceline is seen entering people's houses uninvited but seems to have prior, largely unknown claims to extensive amounts of property across the Land of Ooo. In the Stakes miniseries, it is revealed that she possessed the power of a healing vampire, The Moon, allowing her to be unaffected by traditional vampire killing rituals.

References[]

  1. Skal, V for Vampire, p. 99.
  2. Skal, V for Vampire, p. 104.
  3. "1898 the Story of Yand Manor House e. H. Heron Pearson's Mag V 5 Ghost Stories Part 6". https://archive.org/details/1898thestoryofyandmanorhousee.h.heronpearsonsmagv5ghoststoriespart6/page/n9/mode/2up. 
  4. Skal, V for Vampire, p. 175.
  5. Silver ,Wood & Ursini, The Vampire Film, pp. 38-39.
  6. Skal, V for Vampire, p. 62.
  7. Barber, Vampires, Burial and Death, pp. 41–42.
  8. Barber, Vampires, Burial and Death, p. 2.
  9. 9.0 9.1 Maberry, Jonathan (2009). They Bite: Endless Cravings of Supernatural Predators. Citadel Press. p. 12. ISBN 9780806528205. https://archive.org/details/theybiteendlessc00mabe. 
  10. 10.0 10.1 10.2 Skal, V for Vampire, p. 155.
  11. 11.0 11.1 11.2 11.3 11.4 Skal, V for Vampire, p. 211.
  12. Silver & Ursini, The Vampire Film, p. 25.
  13. Bram Stoker (1897). Dracula: a mystery story. [Internet Archive], pp. 38, 239.
  14. 14.0 14.1 Lucas, Tim (2007). Mario Bava: All the Colors of the Dark. Video Watchdog. pp. 281–328. ISBN 978-0-9633756-1-2. 
  15. "The Count counts letters to himself". https://www.youtube.com/watch?v=xunXQPEcoHM.  At 0:26
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 Forever Knight: Season 2, Episode 25, "Close Call".
  17. Forever Knight: Season 3, Episode 1, "Black Budda"
  18. Forever Knight: Season 1, Episode 17, “Unreality TV”
  19. 19.0 19.1 19.2 19.3 19.4 19.5 Beam, Christopher (November 20, 2008). "I Vant To Upend Your Expectations: Why movie vampires always break all the vampire rules". Slate Magazine. http://www.slate.com/id/2205143/. 
  20. In Rosario + Vampire anime episode 6 and Rosario + Vampire Season II manga, volume 4, extra chapter - Moka looks at herself in the mirror.
  21. Rosario + Vampire Capu2 anime episode 1 - appears in Polaroid pictures
  22. Rosario + Vampire season2, volume 9
  23. Alseikaite-Gimbutiene, Marija (1946) (in de). Die Bestattung in Litauen in der vorgeschichtlichen Zeit. Tübingen. OCLC 1059867.  (thesis)
  24. Vukanović, T.P. (1959). "The Vampire". Journal of the Gypsy Lore Society 38: 111–18. 
  25. Klapper, Joseph (1909). "Die schlesischen Geschichten von den schädingenden Toten" (in de). Mitteilungen der schlesischen Gesellschaft für Volkskunde 11: 58–93. 
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  46. Forever Knight: Season 1, Episode 22, "Love You To Death"
  47. Manga-Exclusive Character

Cited texts[]

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